Square Enix and Io-Interactive today released the ‘Season Premiere’ trailer for the upcoming HITMAN game. This trailer showcases the Prologue and Paris locations from the first episode as well as the Italian coastal town of Sapienza dropping in April and a first glimpse at several areas from the Moroccan imperial city of Marrakesh arriving in May. Enjoy! Continue reading HITMAN – Season Premiere Trailer
Tag Archives: IO Interactive
HITMAN Gets ‘Legacy’ Opening Cinematic
Square Enix and IO Interactive have released the cinematic opening for HITMAN. This opening cinematic bridges the 20-year gap between the end of the HITMAN Prologue and the Sanguine Fashion Show in Paris. In that time, the events of the previous Hitman games take place and the Opening Cinematic shows the highlights of Agent 47’s career to date. Enjoy! Continue reading HITMAN Gets ‘Legacy’ Opening Cinematic
HITMAN Beta – SLI Fix Found, Offering 96% Scaling On Two NVIDIA Graphics Cards
HITMAN’s beta phase is currently under way and it appears that the game does not support SLI out of the box. Well, fear not SLI owners as we’ve got a fix for you. Via the following workaround, we were able to properly utilize our GTX690 to its fullest, as both of our GPU cores were being used at 96%. Continue reading HITMAN Beta – SLI Fix Found, Offering 96% Scaling On Two NVIDIA Graphics Cards
HITMAN Beta – 4K Rendered Screenshots With Max Settings
The PC closed beta phase for HITMAN has been launched and below you can view some screenshots from it. These screenshots were rendered in 4K resolution (but were downsampled to 1080p for viewing purposes) with max settings. Enjoy! Continue reading HITMAN Beta – 4K Rendered Screenshots With Max Settings
Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations
Crystal Dynamics and Nixxes have released a new update for the PC version of Rise of the Tomb Raider. This new patch adds a new option to disable the camera automatically centering behind the player when strafing, fixes artifacts when SSAO/HBAO+ was enabled in combination with SSAA, and brings a variety of other smaller optimizations, bug-fixes, and tweaks. This patch is now available on Steam, and you can read its complete changelog below. Continue reading Rise of the Tomb Raider – New Update Fixes SSAO/HBAO+ Artifacts, Packs Smaller Optimizations
HITMAN – First Official DirectX 12 Details Revealed
AMD has issued a press release, revealing the first DX12 details for IO Interactive’s upcoming HITMAN game. According to the red team, HITMAN will be part of its Gaming Evolved program, and will leverage unique DX12 hardware found in only AMD Radeon GPUs to handle heavier workloads and better image quality without compromising performance. Continue reading HITMAN – First Official DirectX 12 Details Revealed
HITMAN – New Screenshots Released
Square Enix has released a new set of screenshots for HITMAN. HITMAN will be an episodic game with a major live component, where players will perform contract hits on powerful, high-profile targets in exotic locations around the world. Its first episode releases on March 11th and according to its official PC requirements, PC gamers will need at least a quad-core CPU with 8GB of RAM. Enjoy! Continue reading HITMAN – New Screenshots Released
HITMAN – Official PC Requirements Revealed – Requires At Least 8GB of RAM & Quad-Core CPU
Square Enix has revealed the official PC requirements for HITMAN (via the game’s Steam store page). According to the requirements, PC gamers will need at least 8GB of RAM with a modern-day quad-core CPU. The game will only support 64-bit operating systems and DX11, and there is no mention about DX12. You can read the game’s full PC requirements below. Continue reading HITMAN – Official PC Requirements Revealed – Requires At Least 8GB of RAM & Quad-Core CPU
HITMAN’s Engine Already Supports DX12 Features
It appears that more and more developers are implementing DX12 support in their engines, and the next one in line is IO Interactive. According to GDC 2016’s schedule, IO Interactive will hold a session in which it will talk about rendering HITMAN with DX12. Continue reading HITMAN’s Engine Already Supports DX12 Features
Hitman Is Now Officially An Episodic Triple-A Title, New Details Unveiled
Io-Interactive today released further details for HITMAN which launches on March 11th for the PC. As the press release reads, a change to the release structure, sees HITMAN become a truly episodic AAA game experience, with a major live component, where players will perform contract hits on powerful, high-profile targets in exotic locations around the world. Continue reading Hitman Is Now Officially An Episodic Triple-A Title, New Details Unveiled