Similarly to DOOM Eternal, RAGE 2 will not support mods at launch, though there is a chance that this game will also support them post-launch. Let’s not forget that RAGE 2 is developed by id Software and Avalanche Studios; two companies that were really open to mods in their previous titles. Continue reading RAGE 2 will not support mods at launch, may support them in future
Tag Archives: iD Software
DOOM Eternal will not feature a SnapMap Editor, may support mods in the future
It appears that DOOM Eternal will not support mods in any form at launch. During a Q&A session at QuakeCon 2018, game director Marty Stratton said that the game will not launch with a SnapMap Editor and that there is no guarantee that the game will support mods. Continue reading DOOM Eternal will not feature a SnapMap Editor, may support mods in the future
DOOM Eternal’s QuakeCon 2018 demo was running on a very high-end PC, will support the Vulkan API
During a Q&A session at QuakeCon 2018, id Software’s executive producer Marty Stratton revealed that the demo was running on a very high-end PC. Unfortunately Marty did not reveal the specs of that PC, however we’ve got at least confirmation of that footage being taken from the PC version. Continue reading DOOM Eternal’s QuakeCon 2018 demo was running on a very high-end PC, will support the Vulkan API
First official screenshots for DOOM Eternal released
Bethesda has released the first official screenshots for DOOM Eternal. Powered by the id Tech 7 Engine, DOOM Eternal promises to bring the ultimate combination of speed and power with the next leap in push-forward, first-person combat. Continue reading First official screenshots for DOOM Eternal released
Quake Champions is permanently free to play
Bethesda has announced that Quake Champions is permanently free to play on the PC. Not only that, but contrary to Fallout 76, the game is available on both Bethesda.net and Steam (I guess the publisher didn’t feel like removing the game from Steam as it was already there). Continue reading Quake Champions is permanently free to play
DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible
At QuakeCon 2018, id Software revealed some additional tech details about the engine that will be powering DOOM Eternal, the id Tech 7. According to the developers, the id Tech 7 engine can display 10X higher geometry detail than id Tech 6. Continue reading DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible
First PC gameplay footage released for DOOM Eternal
As promised, id Software and Bethesda has revealed at QuakeCon 2018 the first gameplay footage for DOOM Eternal. Bethesda presented three gameplay videos, showing lots of gameplay action. What’s really cool here is that in the second video id Software also showcased the PC version, played with mouse and keyboard. As such, we strongly suggest checking out the videos, especially if you are fans of the series. Continue reading First PC gameplay footage released for DOOM Eternal
RAGE 2 official QuakeCon 2018 gameplay trailer released
Bethesda has released the QuakeCon 2018 trailer for RAGE 2, showing more than 7 minutes of brand new gameplay footage. RAGE 2 promises to combine id Software’s shooter pedigree and Avalanche Studios’ open world prowess to offer players the best of both worlds. Continue reading RAGE 2 official QuakeCon 2018 gameplay trailer released
quake2xp is a Quake 2 graphics overhaul mod that supports real-time per-pixel lighting & shadowing
Modder ‘KirkBarnes’ has shared some new screenshots for his graphics overhaul mod for id Software’s classic shooter, Quake 2. These screenshots showcase Relief Mapping with self shadowing that will most probably be supported in the next version of quake2xp. Continue reading quake2xp is a Quake 2 graphics overhaul mod that supports real-time per-pixel lighting & shadowing
vkQuake 1.0, Quake 1 port using the Vulkan API, is now available for download
Novum has released a brand new version of the Quake 1 port that replaces OpenGL with Vulkan, vkQuake. In case you weren’t aware of, vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering, it is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Continue reading vkQuake 1.0, Quake 1 port using the Vulkan API, is now available for download