Tag Archives: Electronic Arts

Star Wars Jedi Survivor DLSS 3 Benchmarks & Impressions

A couple of days ago, Respawn released a new patch for Star Wars Jedi: Survivor that added support for DLSS 3 Super Resolution and DLSS 3 Frame Generation. As such, we’ve decided to re-benchmark the game with these new techniques and share our impressions. Continue reading Star Wars Jedi Survivor DLSS 3 Benchmarks & Impressions

EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements

Electronic Arts announced yesterday its new WRC game which will be developed by the team behind the DiRT Rally series. Furthermore, EA shared some new details about this upcoming racing game, including its PC system requirements. Continue reading EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements

Star Wars Jedi Survivor Patch 7 adds support for DLSS 2 & DLSS 3 Frame Generation

Respawn has just released Patch 7 for Star Wars Jedi Survivor, and shared its complete changelog. According to the release notes, the Star Wars Jedi Survivor Update 7 brings additional performance and optimization improvements to PC, and adds official support for DLSS. Continue reading Star Wars Jedi Survivor Patch 7 adds support for DLSS 2 & DLSS 3 Frame Generation

Immortals of Aveum Update #2 released, brings performance optimizations, full patch notes

Ascendant Studios has released Update #2 for Immortals of Aveum, and shared its complete changelog/patch notes. According to the team, this second update brings a number of performance optimizations. Continue reading Immortals of Aveum Update #2 released, brings performance optimizations, full patch notes

Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

Immortals of Aveum is a new single-player magic FPS game that is powered by Unreal Engine 5. The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS. Continue reading Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings

Ascendant Studios has revealed some additional tech details about the PC version of Immortals of Aveum. And it appears that this Unreal Engine 5 title will push the PC hardware as its team suggests using an NVIDIA RTX2080 Super WITH DLSS 2 for Low/Medium Settings for gaming at 1080p/60fps. Continue reading Immortals of Aveum requires an NVIDIA RTX2080 Super WITH DLSS for Low-Medium Settings

Battlefield 2042 Patch 5.2.1 released, and here are all its fixes, tweaks and changes

DICE has just released Patch 5.2.1 for Battlefield 2042, and revealed its complete changelog/update notes. Patch 5.2.1 is a small Quality of Life Update to address some immediate issues that have been brought to DICE’s attention following the release of the Battlefield 2042 Update 5.2. Continue reading Battlefield 2042 Patch 5.2.1 released, and here are all its fixes, tweaks and changes

Respawn focuses on making more money instead of improving the performance of Star Wars: Jedi Survivor

During its latest earnings briefing, Electronic Arts revealed that Respawn is currently focusing on porting Star Wars: Jedi Survivor to old-gen consoles instead of improving its performance and optimization on current-gen platforms. Yeap, instead of fixing and improving the current-gen version, Respawn has decided to milk the cow as much as possible. Continue reading Respawn focuses on making more money instead of improving the performance of Star Wars: Jedi Survivor