Tag Archives: Electronic Arts

Here’s EA Sports FC 24 running in Native 8K/Ultra Settings with 60fps on NVIDIA GeForce RTX 4090

Electronic Arts has released in Early Access its latest soccer game, EA Sports FC 24. The game is powered by the Frostbite Engine and the PC version is based on the current-gen PS5/Xbox Series X version. Thus, we’ve decided to test the game at Native 8K with Ultra Settings. And can the NVIDIA RTX 4090 offer a 60fps experience? Time to find out. Continue reading Here’s EA Sports FC 24 running in Native 8K/Ultra Settings with 60fps on NVIDIA GeForce RTX 4090 →

Star Wars Jedi Survivor DLSS 3 Benchmarks & Impressions

A couple of days ago, Respawn released a new patch for Star Wars Jedi: Survivor that added support for DLSS 3 Super Resolution and DLSS 3 Frame Generation. As such, we’ve decided to re-benchmark the game with these new techniques and share our impressions. Continue reading Star Wars Jedi Survivor DLSS 3 Benchmarks & Impressions →

EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements

Electronic Arts announced yesterday its new WRC game which will be developed by the team behind the DiRT Rally series. Furthermore, EA shared some new details about this upcoming racing game, including its PC system requirements. Continue reading EA’s WRC will have Denuvo, will support DLSS, FSR & VR on PC, gets official PC requirements →

Star Wars Jedi Survivor Patch 7 adds support for DLSS 2 & DLSS 3 Frame Generation

Respawn has just released Patch 7 for Star Wars Jedi Survivor, and shared its complete changelog. According to the release notes, the Star Wars Jedi Survivor Update 7 brings additional performance and optimization improvements to PC, and adds official support for DLSS. Continue reading Star Wars Jedi Survivor Patch 7 adds support for DLSS 2 & DLSS 3 Frame Generation →

Immortals of Aveum Update #2 released, brings performance optimizations, full patch notes

Ascendant Studios has released Update #2 for Immortals of Aveum, and shared its complete changelog/patch notes. According to the team, this second update brings a number of performance optimizations. Continue reading Immortals of Aveum Update #2 released, brings performance optimizations, full patch notes →

Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings

Immortals of Aveum is a new single-player magic FPS game that is powered by Unreal Engine 5. The game uses both Lumen and Nanite, and it for gaming at native 4K, it requires GPUs that have not been released yet. Even the mighty NVIDIA GeForce RTX 4090 is unable to offer 60fps at Native 4K… on LOW SETTINGS. Continue reading Immortals of Aveum cannot run at Native 4K/60fps on NVIDIA RTX 4090, even on Low Settings →