The first technical preview beta phase for Halo: Infinite is currently underway and below you can find some 4K/Ultra screenshots from it.
In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, NVIDIA’s RTX 3080, Windows 10 64-bit, and the GeForce driver 471.41. We’ve also included MSI Afterburner as it showcases the CPU and the GPU usage.
Halo Infinite’s Technical Beta build is currently CPU-bound. Even at 4K/Ultra, our RTX3080 was never used to its fullest. Moreover, the game used all of our eight CPU cores during our playthrough. Unfortunately, though, our performance did not increase when we enabled Hyper-Threading.
Since this is a technical preview, you should not pay attention to these performance figures. Still, this is something to keep in mind, especially if you are taking place in this beta testing. So yeah, Halo Infinite Tech Beta Build currently requires a lot of CPU power on PC.
Furthermore, and since this is a tech beta build, the game’s graphics do not represent those of the final product. However, these screenshots can at least give you an idea of its art style.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”