Blizzard has finally introduced some new Ray Tracing effects in the PTS version of World of Warcraft Shadowlands. This new build adds support for Ray Traced Shadows, improving all of the game’s shadows with this new technique.
Going into more details, Ray Tracing produces shadows with more natural softness, greatly increased precision, and from additional light sources. In short, you’ll get the same quality of shadows like those found in Shadow of the Tomb Raider RTX. The game comes with three RTX settings: Fast, Good and High.
WoWhead has shared a number of comparison screenshots between the vanilla and the ray-traced shadows. These screenshots will give you an idea of the graphical improvement that this new feature brings to the table.
According to some early reports, however, performance takes a big hit even on an RTX2080Ti. NVIDIA’s GPU is reportedly unable to maintain a constant 60fps experience at 3440×1440 even with “Good” Ray Tracing Shadows. Some users also saw their framerates halved by enabling these RTX Shadows. So yeah, this implementation does not appear to be as optimized as some were expecting.
It’s also worth noting that World of Warcraft Shadowlands does not support DLSS 2.0. Thus, it will be interesting to see whether NVIDIA and Blizzard add support to it (especially considering these somehow underwhelming performance reports).