Resident Evil Village has just been released on the PC. Powered by the RE Engine and supporting real-time ray tracing effects, it’s time to benchmark it and see how it performs on the PC platform.
For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s GTX690, GTX980Ti, RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce driver 466.27 and the Radeon Software Adrenalin 2020 Edition 21.5.1 drivers. Since the game does not have any SLI profile, our GTX690 behaved similarly to a single GTX680.
Resident Evil Village comes with lots of graphics settings. PC gamers can adjust the quality of Textures, Meshes, Shadows, Volumetric Lighting and more. The game also supports real-time ray tracing in order to enhance the game’s reflections and ambient occlusion. Unfortunately though, and since this is an AMD-powered title, it does not support NVIDIA’s DLSS tech.
Resident Evil Village does not come with any built-in benchmark tool. As such, we’ve decided to test two completely different scenes for our GPU and CPU benchmarks. For our GPU benchies, we used the snow scene right after meeting Chris Redfield. For our CPU benchmarks, we used the following scene in which you can see the entire village.
In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. And, we are happy to report, that Resident Evil Village does not require a high-end CPU. At 1080p/Max Settings, even our dual-core system was able to push a constant 100fps experience. Even without Hyper-Threading, our simulated dual-core system was able to run the game smoothly. We did experience some stutters while exploring the village, but that’s to be expected from a two-core CPU.
Similarly, Resident Evil Village does not require a high-end GPU for its rasterized version. Without Ray Tracing, most of our GPUs were able to run the game smoothly at 1080p/Max Settings. Our AMD Radeon RX580 also came close to a 60fps experience, though there were some drops to 49fps.
At 2560×1440, all of our top four GPUs were able to run our benchmark scene with more than 60fps. As for 4K, the only GPUs that were able to provide a smooth gaming experience were the RTX3080 and the RTX2080Ti.
As we’ve already said, Resident Evil Village does not support DLSS. Thankfully, though, a lot of PC gamers will be able to enjoy its Ray Tracing effects. Make no mistake, these Ray Tracing effects bring a huge performance hit. Still, and since the rasterized version runs so smoothly, you will be able to stay above 60fps when you enable the RT effects on high-end GPUs.
At both 1440p/Max Settings and 1080p/Max Settings, both of our RTX3080 and RTX2080Ti were able to run the game with more than 60fps. In 4K, the RTX2080Ti was unable to offer a 60fps experience. On the other hand, the RTX3080 stayed above 60fps at all times.
Graphics-wise, Resident Evil Village looks great. All main characters look great, and the environments are carefully crafted. Capcom used Quixel’s Megascans and most of the textures are of high quality. However, and when you get really close to them, some of them can become a bit blurry. Additionally, and thanks to some amazing baking lighting effects, most interiors look amazing.
To be honest, though, the game is “saved” by its artistic style and not by its tech features. For instance, while there are some breakable objects, most of the environments feel static. The game does not also have a dynamic time of day cycle, and there are numerous light sources that do not cast shadows. Perhaps that’s one of the reasons why the game runs so fast in its rasterized version. Still, the game is pleasing to the eye and that’s what really counts at the end of the day.
Do also note that you will have to properly adjust the brightness/gamma in order to achieve the best results. Otherwise, the game will look washed out. You can compare the following screenshots with the ones from the demo (in which we used the default values).
Before closing, we should mention three major optimization issues that currently plague the PC version. First of all, there are some annoying stuttering issues whenever you kill an enemy. Then, there are some major framerate drops and stutters when facing Dimitrescu’s daughters. And finally, we have the ridiculously low FOV (though you can use a mod in order to fix this).
All in all, Resident Evil Village runs smoothly on a variety of GPUs and CPUs, but currently suffers from some annoying PC optimization issues. Capcom really needs to address the game’s stuttering issues. The game uses Denuvo so I don’t know if this anti-tamper tech is causing these issues. Whatever the reason is, Capcom needs to resolve them as those issues are not present in the console versions.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”