Crysis Remastered header

Crysis Remastered PC Performance Analysis

Crysis Remastered is a game we’ve been looking forward to. Unfortunately, and as we’ve already reported, there are major issues with this remaster. For starters, its base version is the PS3/X360 and not the original 2007 PC version. Furthermore, the game still suffers from some awful CPU optimization issues, and uses the Denuvo anti-tamper tech. But anyway, it’s time now to benchmark the game and see how it performs on the PC platform.

For this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580 and RX Vega 64, NVIDIA’s RTX 2080Ti, and GTX980Ti. We also used Windows 10 64-bit, the GeForce driver 456.38 and the Radeon Software Adrenalin 2020 Edition 20.9.1 drivers. The game requires at least 4GB of VRAM, which is why we did not test our GTX690.

Crysis Remastered CPU scaling

Crytek and Saber have included a respectable amount of graphics settings to tweak. PC gamers can adjust the quality of Textures, Objects, Shadows, Physics, Water and Vegetation. There are also options for Raytracing, Volumetric Effects, Particles, Post-processing and Game effects.

Crysis Remastered PC graphics settings-1Crysis Remastered PC graphics settings-2

As we’ve already reported, the game uses the DX11 API. Furthermore, Crytek has added a VKRay extension in order to support hardware-accelerated Ray Tracing. While Crytek and Saber have added a GPU and CPU benchmark, we were unable to run them. These benchmarks were constantly crashing to desktop each and every time we tried running them. Thus, we’ve decided to benchmark two different scenes for our CPU and GPU tests. For our GPU test, we’ve benchmarked the scene right before finding Aztec. That specific scene is among the most demanding we could find in the first two levels. For our CPU test, we’ve benchmarked the “sunrise” area (the one you first encounter the Korean soldiers).

Additionally, and given the game’s inability to properly use multi-core CPUs, we’ve used the graphics settings you can find above. These settings will stress both modern-day CPUs and GPUs, and we highly recommend using them.

Crysis Remastered can use up to four CPU cores. However, the game relies heavily on only two CPU cores (it will max out one of them, and will use at around 80% the second core). The other two CPU cores/threads are not used that much. Thus, most modern-day and future CPUs will have trouble running the game on max settings. The only way you can increase your CPU performance in Crysis Remastered is by, you guessed it, overclocking your CPU. In short, Crysis Remastered has similar CPU issues/limitations that affected its original PC version.

Crysis Remastered CPU benchmarks-1

In order to find out how the game scales on multiple CPU threads, we simulated a dual-core, a quad-core and a hexa-core CPU. With Hyper Threading enabled, our simulated dual-core system was able to run our custom CiRC/Very High/High settings at 1280×720 with almost 60fps. There were some drops to 58fps, however, the game felt smooth with those settings. Without Hyper Threading, our simulated dual-core system was unable to run the game due to severe stutters.

Crysis Remastered CPU benchmarks-2

Crysis Remastered also appears to be running better on NVIDIA’s hardware. With our custom settings and at 1080p, our AMD Radeon RX580 was able to only push 20fps. On the other hand, the AMD Radeon RX Vega 64 performed similarly to the GTX980Ti. We don’t know whether AMD will be able to improve the game’s performance via future drivers. Therefore, and for the time being, we strongly suggest using NVIDIA’s GPUs for this particular game.

Crysis Remastered GPU benchmarks-1

The only GPU that was able to offer a smooth gaming experience with our custom settings with the NVIDIA RTX2080Ti. NVIDIA’s GPU was able to run the game with 60fps at both 1080p and 1440p. In 4K, the RTX2080Ti was able to push a minimum of 39fps and an average of 42fps.

Crysis Remastered GPU benchmarks-2

Now the reason we recommend our custom settings is because they look better and run almost as fast as the default High settings. By lowering the settings to Medium or Low, you can even get constant 60fps in 4K on the NVIDIA GeForce RTX2080Ti. However, we don’t believe the game’s visuals justify their GPU requirements. For instance, Crysis 3 runs and looks better than Crysis Remastered. Battlefield 5 also looks and runs WAY better than Crysis Remastered. As for Doom Eternal… yeah… let’s not compare them. Hell, even Assassin’s Creed Unity, a game with a bigger world, more NPCs, and a third-person perspective, looks and runs better than Crysis Remastered.

Crysis Remastered settings benchmarks

Graphics-wise, Crysis Remastered can still look great. Most of the main characters are highly detailed, and the game’s environments are still gorgeous. Seriously, there is a reason why everyone considers Crysis to be a game that was way ahead of its time. The new textures also look great, though we did notice some original, blurry, low-resolution textures. And while, the environmental interactivity/destructibility remains amazing, even for today’s standards, it has been dialed back from the original PC version.

However, and while Crysis Remastered can – at times – look gorgeous, it lacks some of the graphical features of the original 2007 PC version. Grenades do no longer affect bushes in the remastered version. All trees and bushes do not sway as much as they did in the original game, giving the remaster a somehow “static” feeling. This is a personal preference though as all trees and bushes do have “wind/air effects“. They are just not as “in your face” as in the original game. Crytek and Saber have also changed the game’s Parallax Occlusion Mapping effects. As such, and while some areas look better, some other areas are “more flat” in the remaster.

Now as I’ve said in my previous article, the biggest issue with Crysis Remastered is NOT its visuals. Yes, in some cases the original Crysis may be giving this remaster a run for its money. However, and for the most part, the remaster looks great. Our biggest issue with Crysis Remastered is its annoying stuttering issues. Crysis Remastered is currently a stutter-fest. There are random stutters when exploring the environments, stutters when fighting enemies, stutters when driving, stutters when the game saves a checkpoint… it’s a mess. These stutters make the game completely unplayable and, as you may have guessed, the original PC version does not have these stutters. I don’t know whether this is due to the underwhelming CPU optimization or the fact that the game uses Denuvo. What I do know is that the game feels awful.

Crysis Remastered Stuttering Issues

In conclusion, Crysis Remastered is a far cry from what we were expecting (see what I did there?). While the game can look great, it does not justify its GPU requirements. The game also suffers from major CPU optimization and stuttering issues. PC fans will be also disappointed by the dumbed-down “classic” nanosuit, physics and control issues. I suggest reading my previous article about the differences between the remaster and the original PC version. Unfortunately, Crysis Remastered is a big disappointment. Crytek and Saber will have to put a lot of work in order to fix this mess. Until they do, we suggest sticking with the original 2007 PC version!

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56 thoughts on “Crysis Remastered PC Performance Analysis”

    1. They remastered just the Shaders not the Game !! No Multi-Core support WTF !!! i hope they’d fixed that in near future via a patch . (but i really doubt that )

        1. Thats the point of a remaster to atleast fix the performance and sub textures, for example the way they did dark souls remaster

        2. The lack several remappable key binds present in the original PC version strongly suggest that, controllers sux in fast paced shooters – Thx to Crytek for gimping the previously ungimped crysis that was aimed for m&k

    1. Just says a lot of the original artistic direction of the game when a release 13 years later with raytracing included looks worse, and not even close to achieve what the original did (clearly a title way ahead of time).
      WTF happened with Crytek? 🙁

      1. No money and most of the talented devs gone, they wanted to live with their engine but except very few exceptions, no one uses it, they wanted to do some publishing but it went wrong, they tried some easy cashgrab with small scale games like Hunt SD and Warface but they failed again due to the ferocious competition on MP games in this gen.
        By remastering their best game and by doing it wrong, they proved that they’re near extinction, that’s sad but it’s obvious that they have nothing to offer anymore

  1. First of all, they listed GTX 1660Ti as the recommended GPU.
    So how’s the performance using that GPU @ 1080p with High settings?

    1. We don’t have a GTX1660Ti. However, that GPU is almost as fast as the GTX980Ti so theoretically, it should run the ga,e with 30-35fps with our custom settings at 1080p.

  2. Dear… we have only one true Crysis game came in 2007 and it’s the real deal.
    Crysis Remastered didn’t happen… at least in my reality… i didn’t need it…

  3. Dear… we have only one true Crysis game came in 2007 and it’s the real deal.
    Crysis Remastered didn’t happen… at least in my reality… i didn’t need it…

  4. I can only run this properly on medium settings with a 1070 on a 2700x. Tried the highest to see how it looked but terrible stuttering. It’s still fun but half of it is seeing how my style has changed since 2007.

    As with fsx that year they were ambitious but compromised engines.

    1. You’re not going to hear much of the truth on mainstream sites like PC Gamer. They tell the readers what they want to hear to maintain a huge reader base to make a lot of money on ads and such or they tell the readers what the Publisher wants them to because they are compromised.

      I’ve been around for a long, long time and I have watched PC Gamer go from a really good site/magazine downhill. Now they have a Politically Correct agenda.

      They post controversial articles and delete comments that contradict their agenda and in some cases lock the comment section altogether. You won’t find that here. So maybe you would be more comfy cozy over there.

    2. Is anyone saying anything untrue about the game here? You have read the articles and read the Performance Analysis. You know that John will tell the truth here. You won’t find much of that on mainstream sites.

      If there are a lot of negative comments here it’s because there are a lot of negative things to say about this remaster. Crytek made a mess of this remaster and we both know it. That is the reason for the negative comments. It’s on Crytek and Saber because they are the ones that messed it up.

      Slapping Denuvo on the game and making it an Epic exclusive was ridiculous on top of everything else.

    3. Most sh*t sites test the game on a 3080 with the last cpu and say it runs great go buy it now. Bunch of fakes and noobs. They never played the original

  5. 60fps at 720P… LOOOOOL Hard pass! Honestly.. if anybody is desperate to play Crysis… just play the original. Looks and runs better

    1. I bet there are moments where you can’t even reach 60 fps on 720p considering how poor the multithreading capabilities are

      1. Yes there’s a way, i replied to you but it was taken down for reasons…
        Use the this link below (change DOT to “.”)

        megaDOTnz/file/KRxllaqR#oDXx8JGJfY3EKYlIbCoIBufYnaTlO6XU0HlnTq17pnA

        Unzip, you’ll get 2 files :
        – Autoexec.cfg goes to the root of the game’s folder
        – Actionmaps.xml goes to User/documents/My Games/Crysis/profiles/default (or profile name)

        Let me know if it worked

        1. Thanks for the reply homie, I’ll check it out and let you know sometime today. Been spending time with my lady, haven’t had the time. Much appreciated By the way. ?

        2. Damn dude, respect. This really worked. Now i can finally play this game. Thanks for not giving me a CTD Computer Transmitted Disease ..? All i gotta do now is look into some mods to make it nice and Prettier.

  6. The original uses barely 2 cores. This One uses 2 cores too and shared with denuvo lol and the rtx too. Crytek just does not care anymore. You see those 15fps palm tree leaves and bushes lol. Gimped key bindings. Crashes. Even with rtx off the Performance is hideous.

  7. Its a shame really, this could have been something great. The original crysis was good with proper m&k handling (remapping etc) and that’s not even mentioning the hw side of things… seems proper-multithreading is also too much to ask for in 2020.

    This is a huge let down to even call it a remaster… reworsened is quite apt.

  8. The first Crysis has a fairly common issue of crashing to desktop on Windows 10. I couldn’t get it to run at all.

    1. The only time i had crashes on Win 10 is when i used downsampling via DSR, using my native res fixed the crashes definitely, other than that it only crashes in the last level on DX10 mode whatever OS, Config, or hardware you use, this is due to an unpatched memory leak

  9. In conclusion, Crysis Remastered is a far cry from what we were expecting ”

    are you suprised with that? MODS PC off Crysis still best graphics version soo far.

  10. crytek,to hell with you.why did you do this?the game that made my 8800gtx cry and was worth it is now f*kmastered into this sh*t.not even worth pirating.honestly you don’t need denuvo who is gonna pirate this sh*t on PC any way?!

  11. @DSOGaming:
    This is a much better analysis than your earlier article. I am disappointed that Crytek failed to deliver here on performance despite some of the amazing SVOGI and RT work.

  12. Not only did they downgraded the graphics, they dumbed down the game mechanics and physics, less vegetation, sand looks worse (its cleaner but less details) etc. and all the damn DRMs, they added nothing new (example footprints or whatever). The only good thing is the reflections on the water but water overall still looks bad.

    WHAT HAVE YOU DONE?!?!?!?!?!?!?

  13. The only good thing in this so-called remaster is real-time reflections in places, and the SVOGI implementation. Everything else is very comparable with some mods out there.

  14. First off, I have not had the same experience described here. In fact I have been using much older equipment to play the game. I’ve noticed that it will utilize up to 12 cores, although one is at 80% the next around 60% and so on down the line, with the last core being barely used.

    Using a dual processor x5690,, 72 GB of ram, and an RX 480 8GB gaming rig, I’ve been able to play the game reasonably, at maximum settings with 15 fps. I can pull in over 60 FPS at 1080p on the lowest settings. I have not noticed any random stuttering, in fact I have noticed very repeatable lagging, especially during specific cutscenes.

    I have noticed the CPU load is definitely not optimized, but it does not seem to be limited to only four cores.

    When comparing a cutscene of the remastered version on low and the original version on very high settings, the remastered produces around 35 frames per second while the original is over 55 to 65 frames per second. The original is far better optimized. Again original is maxed, the remastered on lowest. I made a YouTube video about my findings. https://youtu.be/BL9LM1Y301I

  15. Digital Foundry showed that these stutter moments come from ray-tracing. Ray-tracing is active in the video you posted here so I assume it’s the same stutter.

    EDIT: Oh, and the game has always frozen when saving, even on a SSD, that’s why you should always turn auto-save off and save manually. Of course that is not possible in the Consolemaster.

  16. After 2 years of patches and improvements this game is at much better state now. On GTX1080 10TF and 3770K I get anywhere from 65fps to 130 fps (average 85fps) at 1440p and medium settings, so on my old PC this remaster looks and runs much better than the original version at max settings. I’m also surprised how transforming HDR is in this game, because color grading change from oversaturated colors to natural looking colors and lighting looks insanely realistic in HDR (contrast is really flat in SDR version).

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