One of the reasons most PC gamers wanted a new version – or remaster/remake if you will – of the first Crysis was due to the game’s inability to take advantage of more than one/two CPU cores. Back in 2007, Crytek assumed that future PC games would be focusing on single-thread CPU performance. As such, the original Crysis is heavily CPU bottlenecked, even on modern-day systems. And, unfortunately, Crysis Remastered suffers from the very same CPU optimization issues.
Crysis Remastered uses the DX11 API and the VKray extension in order to support hardware-accelerated Ray Tracing. However, it appears that Crytek has not made any CPU improvements or optimizations to the game.
In order to test the game, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz and an NVIDIA RTX 2080Ti. We also used Windows 10 64-bit and the latest version of the GeForce drivers.
As you can see in the following screenshot, at 1080p/Very High our system was running the game with 48fps. Our GPU usage was at 58% and one of our CPU cores was maxed out. In short, the following screenshot showcases the game’s CPU optimization issues. Yes, similarly to the original game, Crysis Remastered cannot take advantage of multi-core CPUs.
What this ultimately means is that there isn’t any modern-day system that can hit constant 60fps in this game when using 1080p/Very High settings. Unless of course you overclock an Intel i9 10900K to 6-7Ghz. In order to get a 60fps experience, we had to reduce our settings to High. At 1080p/High settings, we were able to get 63fps. Again, though, this underwhelming performance is mainly due to the game’s CPU issues.
Do also keep in mind that this first stage is not THAT CPU-bound. After all, there are other missions that require more CPU power than this.
Stay tuned for our PC Performance Analysis article!