The Last of Us Part I Remake feature 2

The Last of Us Part I Update released, full patch notes

As promised, Naughty Dog released a new hotfix patch for the PC version of The Last of Us Part I. Moreover, NVIDIA released a new driver. This new driver addresses some crashes on the GeForce RTX 30 series GPUs. So, if you’re owners of an RTX3070 or RTX3080, we suggest upgrading to it.

According to the release notes, the April 4th Update should fix the mouse camera stuttering issues. From the looks of it, this was due to an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time. We’ll be sure to test the hotfix and report back.

So here is an update. The mouse camera still feels laggy and jittery, especially when playing at a higher resolution than your native one. So yeah, I wouldn’t say that this hotfix completely fixes the mouse camera issues.

And, it appears we’re right. In fact, Naughty Dog claims that this hotfix does not include the mouse camera fix. According to the devs, this fix will come out in a future patch. And, from the sounds of it, the Friday patch won’t include it.

This latest hotfix will also improve overall stability. To be honest, we never had any stability issues with the game on both of our PC systems. Still, this is great news for those that had crashes.

Naughty Dog has also stated that it will release another major patch this Friday. Unfortunately, though, the team has not shared any additional details about it.

As always, Steam will download this hotfix the next time you launch its client. For our NVIDIA readers, you can download the new driver from here. Below you can also find its complete changelog.

The Last of Us Part I Update Release Notes

  • Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time
  • Fixed an issue where the ‘Reset to Default’ function in the Graphics menu under Settings could make improper selections
  • Fixed an issue where the HUD performance monitors could impact performance when enabled
  • Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes
  • Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence
  • Fixed an issue that could cause a crash while the game launched
  • Added additional crash report logs to provide further insight for developers
  • Added a new feature where users will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session)

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email