The Last of Us Part 2 Remastered feature-2

The Last of Us Part 2 Remastered Patch 1.3 Released & Detailed


Nixxes has just released Patch 1.3 for the PC version of The Last of Us Part 2 Remastered and shared its complete changelog. So, let’s see what this new update brings to the table.

Update 1.3 fixes a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging. It also makes the dynamic blood drip effect to be visible on body parts when shot or wounded by a melee attack. This is something for which a lot of players complained about. In fact, some people used this so that they could prove that the PS5 Pro was superior to the PC version. So, it’s a good thing that Nixxes has fixed this bug.

The game should also be more stable now. The devs have fixed a crash that could occur for some players when performing a quick turn after completing an interaction. Moreover, players will no longer fall out of bounds while riding on horseback through Seattle.

The patch also packs various visual bug fixes related to animation and lighting in ultrawide cutscenes. Plus, it fixes a bug that introduced ghosting when FSR Frame Generation was used at low resolutions. Oh, and there should be fewer noise and artifacts now while aiming through a rifle scope.

Like always, Steam will download this update the next time you launch its client. The patch is around 382MB in size. So, this is a small one. Still, it packs some important fixes. Below, you can also find its complete changelog. So, go ahead and take a look at it.

The Last of Us Part 2 Remastered Patch 1.3 Release Notes

  • The dynamic blood drip effect is now visible on body parts when shot or wounded by a melee attack.
  • Fixed a bug that caused blood splatter screen effects to briefly disappear when quickly moving the camera or dodging, if upscaling was enabled.
  • Resolved a crash that occurred for some players when performing a quick turn after completing an interaction.
  • Fixed a bug that could cause PlayStation DualSense controllers to become less responsive and lose functionality over time when using Steam Input.
  • Adaptive Triggers are now functional when using a PlayStation DualSense controller with Steam Input enabled.
  • Addressed a bug that caused noise and flickering on camera rotation while aiming through a rifle scope with upscaling enabled.
  • Resolved a bug that caused Steam Status to show “At the Main Menu” when playing No Return.
  • Fixed a bug that introduced ghosting when FSR Frame Generation was used with a display resolution lower than the native screen resolution.
  • Fixed a visual bug that caused lighting in dark underwater sections to appear pixelated when both upscaling and motion blur were enabled.
  • Fixed a rare bug that caused some players to fall out of bounds while riding on horseback through Seattle.
  • Various visual bug fixes related to animation and lighting in ultrawide cutscenes.
  • Various crash fixes and stability improvements.