Capcom has just released the Ray Tracing updates for Resident Evil 7, Resident Evil 2 Remake and Resident Evil 3 Remake. In addition, these patch add support for AMD’s FSR tech. Unfortunately, though, the games only support FSR 1.0, and not FSR 2.0. Moreover, there is no support for NVIDIA’s DLSS tech.
Although Capcom has not detailed the game’s Ray Tracing effects, we can find two settings right under the Ray Tracing setting. So, theoretically, Ray Tracing may be enhancing the game’s Global Illumination and Reflections.
Since these games do not support FSR 2.0 or DLSS, we won’t be benchmarking them. Suffice to say, though, that these Ray Tracing effects come with a huge penalty hit.
As always, Steam will download these patches the next time you launch their clients. We also highly recommend backing up the previous versions (especially if you don’t really care about these RT effects).
Below you can find three videos that compare the Ray Tracing effects in Resident Evil 3 Remake. And, yes, the visual difference is pretty minimal.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”