Marvel's Avengers new feature

Marvel’s Avengers Update 1.8.2 released, full patch notes revealed

Square Enix has announced that Marvel’s Avengers has launched a free update with the first of the game’s end-game challenges: Omega-Level Threat: Family Reunion.

Omega-Level Threat missions require full four-player strike teams at Power Level 145 (the game’s maximum Power Level of 150 is recommended) and though players can run them as many times as they’d like, Omega-Level Threats award the highest-end gear for success once per week.

This latest free game update also adds the player-requested ability to run existing Mega Hive missions with other players and makes permanent the popular multiple-heroes feature that first debuted as a part of the Tachyon Anomaly event in April. Players can now form teams online with more than one of the same Super Hero for any multiplayer mission.

Marvel's Avengers Omega Level Threat: Family Reunion Trailer

Josh Bapst, Project Director for Marvel’s Avengers, said:

“End-game multiplayer content like Omega-Level Threat missions and multiplayer Mega Hives are at the top of our players’ wishlists. Therefore, we’re excited to deliver this update today. In addition, making the multiple heroes feature permanent means that finding groups will be much faster. There’s never been a better time to play Marvel’s Avengers!”

As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.

Marvel’s Avengers Update 1.8.2 Release Notes

Marvel's Avengers Patch 1.8.2 Release Notes-1Marvel's Avengers Patch 1.8.2 Release Notes-2

7 thoughts on “Marvel’s Avengers Update 1.8.2 released, full patch notes revealed”

  1. THE SAD PART IS ONCE A MONTH I LOG IN TO TRY TO FIND A GROUP ON STEAM AND ALL I EVER GET IS 1 PERSON AFTER 15-20+ MINUTES OF WAITING. They need to add crossplay.

  2. Whilst I admire their attempt here to keep this dead horse alive, they need to return to Tomb Raider.

    1. And more importantly, they need to return to the 2013 version, not Rise or Shadow and all that focus of gathering countless “resources”. The first game in the rebooted series was paced perfectly, with Rise they took a step in the wrong direction and with Shadow they completely ruined it

      1. Rise was better in everyway except the cringe story , shadow of the tomb raider was more focused on puzzles which is what the original tomb raider games were rather then constant action & shooting , 2013 reboot was extremely linear & the puzzles were designed by some toddler .Tomb raiding was pretty much non existent in 2013 reboot

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