MachineGames has released the second update for Indiana Jones and the Great Circle, and shared its full patch notes. So, let’s see what this new patch brings to the table.
Title Update 2 fixes an issue where users’ Game Slot could appear as damaged or completely missing when no actual problem had occurred. This is a crucial fix. So, thankfully, those of you who suffered from this bug will now be able to resume your playthrough.
Patch 2 brings more fixes to make cutscenes smoother by reducing the stutter caused by duplicated frames. It also fixes a bug that stopped players from equipping Indy’s whip. Plus, it solves an issue where Indy’s camera could stay stuck as permanently equipped.
This update also comes with some PC-only fixes. For instance, it fixes an issue where Nvidia DLSS may cause performance problems. It also fixes an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation. Furthermore, DLSS 3 Frame Generation can now work with HDR. So, at long last, owners of OLED and QLED PC monitors will be able to enjoy the path-traced version in HDR.
Like always, Steam will download this update the next time you launch its client. This patch is small (around 34MB in size). Below you can also find its complete changelog.
Indiana Jones and the Great Circle Patch 2 Release Notes
General
- Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
Gameplay
- Fixed an issue where player may be unable to equip Indy’s whip.
- Fixed an issue where a player may end up with Indy’s camera permanently equipped.
- Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.
Graphics
- Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
- Some further improvements to reduce “stutter” from duplicated frames during cutscenes.
Missions and quests – Please note this section contains some small spoilers
- Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
- Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
PC Specific fixes
- Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
- Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
- Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
- Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
- Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
- Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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