Jetpack Interactive and Santa Monica have released another new update for the PC version of God of War. According to the release notes, Patch 1.0.5 adds a precision mouse mode, aiming to significantly improve the mouse look of the game.
Precision Mouse Mode works by ignoring the default mouse-to-camera conversion implementation. Additional sensitivity fine-tuning can be done by tweaking values in the settings.ini file in the game installation folder. Also, this mode should not be used in conjunction with Aim Assist.
Alongside this new mouse mode, Update 1.0.5 packs a number of fixes. For instance, TAA will no longer causes blurriness when the Render Scale is below 100%. Moreover, game audio should now mute when the application is in the background.
As always, Steam will download this update the next time you launch its client. Below you can also find its complete changelog.
God of War Patch 1.0.5 Release Notes
- In-game glyphs will now correctly correspond to the controller type selected in Steam
- Setting the DLSS Sharpening slider to 0 will now properly disable DLSS Sharpening
- Interactions between the game and the taskbar will now work correctly in Borderless Fullscreen
- Game audio should now mute when the application is in the background
- TAA will no longer causes blurriness when the Render Scale is below 100%
- Borderless Fullscreen mode will now not impact visibility in the Task Switcher (Alt+Tab)
- Correct UI elements will now be shown if an action is bound to the mouse wheel
- HDR brightness will no longer be impacted by SDR brightness settings
- Option to minimize when focus is lost in Borderless Fullscreen
- Error message if the game is unable to open or write to a save file
- Precision mouse mode