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Cyberpunk 2077 Update 1.61 released, is 11GB in size, full patch notes

CD Projekt RED has released a brand new update for Cyberpunk 2077. Update 1.61 is 11GB in size, adds support for AMD’s FSR 2.1 on PC, and below you can find its full patch notes.

Going into more details, Patch 1.61 packs numerous fixes for quests, UI, and visuals. It also has a number of gameplay tweaks and fixes. However, this patch does not add support for NVIDIA’s DLSS 3 tech, or for the new Ray Tracing Overdrive settings.

Since the game now officially supports AMD FSR 2.1, PC gamers will no longer need the FSR 2.0 Mod.

As always, Steam will download this patch the next time you launch its client. Below you can also find its complete changelog.

Cyberpunk 2077 Update 1.61 Release Notes

  • Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
  • Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don’t Foget the Parking Brake!, Comrade Red

     – Fixed an issue where quest wasn’t completed after looting the goods.

  • Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren’t completed despite fulfilling the objective.
  • Fixed an issue where some Suspected Organized Crime Activities weren’t completed despite fulfilling the objective.
  • Also fixed an issue that could disable all Drop Points, blocking progress in various gigs.
  • Fixed an issue where it wasn’t possible to complete an Assault in Progress in Charter Hill because the evidence didn’t spawn.
  • Cyberpsycho Sighting: House on a Hill

     – Fixed an issue where it wasn’t possible to reach the Cyberpsycho because the garage door didn’t open.

  • Cyberpsycho Sighting: Where the Bodies Hit the Floor

     – Fixed an issue where the quest was stuck on the “Find the Cyberpsycho” objective after defeating the Cyberpsycho and sending information to Regina.

  • Gig: Error 404

     – Fixed an issue where the gig didn’t trigger after approaching the area.

  • Gig: Freedom of the Press

     – Fixed an issue where it wasn’t possible to proceed inside the TV station building because the doors were closed.

  • Gig: Greed Never Pays

     – Fixed an issue where it was impossible to complete the “Search the hidden room” objective because the computer was unpowered.

  • Gig: Last Login

     – Fixed an issue where the gig didn’t trigger after approaching the area.

  • Gig: No Fixers

     – Fixed an issue where the gig didn’t trigger after approaching the area.

  • Gig: Old Friends

     – Fixed an issue where the gig didn’t trigger after approaching the area.

  • Gig: Playing for Keeps

     – Fixed an issue where it wasn’t possible to speak to the bartender if combat started inside the bar, blocking progress.

  • Gig: We Have Your Wife

     – Fixed an issue where Lauren wasn’t reacting after coming to rescue her, blocking progress.

  • Automatic Love

     – Fixed an issue that could block progress to further main quests after leaving Clouds.

  • Fortunate Son

     – Fixed an issue where it wasn’t possible to progress past the “Return to the Aldecaldos camp” objective.

  • I Fought the Law

     – Fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.

  • Small Man, Big Mouth

     – Fixed an issue where the truck in the garage could be despawned, blocking progress.

  • Night City NPCs will now carry umbrellas in various colors and shapes.
  • Fixed multiple instances of missing collisions that could result with player falling off the map.
  • Corrected various floating or displaced objects on the map.
  • Fixed the issue where V’s breasts clipped through clothes after changing their size at a Ripperdoc.
  • Fixed an issue where after changing nail length from long to short using the mirror, the change wasn’t reflected in-game until reloading a save.
  • Also fixed an issue where cars could glitch after bumping into them.
  • Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor’s inventory if player visited the vendor before the 1.6 Patch.
  • Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
  • It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
  • Fixed an issue where it was possible to use consumables during fist fights.
  • Fixed an issue where weapons with explosive damage were dealing less damage than intended.
  • Also fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
  • Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
  • The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
  • Fixed an issue where firing some weapons when falling could cancel fall damage.
  • The Beast in Me

     – Fixed an issue where player’s position could be shown as 1/6 despite coming second.

  • Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
  • Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.
  • Fixed the issue with temporary FPS drops when exiting menus.
  • Fixed an issue where upgrading an item into a higher tier rarity crashed the game.
  • Added support for AMD FidelityFX Super Resolution 2.1.
  • Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
  • Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
  • It will no longer be possible to play on arcade machines that are placed horizontally.

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email