Crysis Remastered Nanosuit

Crysis Remastered PC Update 2.1.2 released, adds Experimental RayTracing Boost Mode

Crytek has released a brand new update for the PC version of Crysis Remastered. According to the team, Update 2.1.2 adds an Experimental RayTracing Boost Mode.

This RT Boost Mode is more of a fun/experimental feature to give more effects with minimal impact on performance. Going into more details, it enables RT reflections on nearly all surfaces in game. It also enables Ray randomization for proper support of rough surfaces. Furthermore, it adds about 5% of specular reflectance by default to all surfaces.

It’s also worth noting that this patch optimizes the GPU memory usage in RTX mode. Additionally, it fixes an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces, and optimizes RayTracing Screen Space Reflections performance for 4K.

As always, Epic Games Store will download Patch 2.1.2 the next time you launch its client. Below you can also find its complete changelog.

Crysis Remastered PC Update 2.1.2 Release Notes
General

Experimental RayTracing Boost mode has been added.

  • Enabled RT reflections on nearly all surfaces in game.
  • Enabled Ray randomization for proper support of rough surfaces.
  • About 5% of specular reflectance has been added by default to all surfaces.

Developer Note:

During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled. 

Bug Fixes?
  • Motion blur has been reactivated: Motion Blur was temporary disabled with 2.1.1 due to some issues where the motion blur effect was far more intense than intended. A fix has been implemented and motion blur is now available once again.
  • Improvement made to the model for the SCAR.
  • Fixed a bug that allowed players to activate Anti-Aliasing (AA) from the options menu when DLSS is turned on.
  • Developer Note: By design, AA is not supposed to work while NVIDIA’s DLSS is active. To increase the visibility on this, AA will now be greyed out once DLSS has been turned on. 
  • Fixed a UI issue that resulted in the selected difficulty settings appearing as set to “Easy” when another difficulty has been selected.
  • Fixed some black or random textures that could appear when RayTracing is enabled on some PCs.
  • Reduced and fixed several visible cracks that can appear in RayTracing geometry.
  • Fixed a rare crash that could occur when Raytracing has been enabled.
  • Fixed some incorrect texture tiling that could be visible when RayTracing is enabled.
  • Also fixed an issue that could result in stalls when loading RayTracing textures.
  • Optimized the GPU memory usage in RTX mode (freed around 300+ MB on GPU).
  • Fixed an issue with some light clip volumes support when RayTracing is enabled which will now allow for more precise RT shading.
  • Fixed an issue that caused RayTracing Screen Space Reflections to not be visible on distant surfaces.
  • Optimized RayTracing Screen Space Reflections performance for 4K.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email