Crytek has released the first post-launch patches for Crysis 2 Remastered and Crysis 3 Remastered. According to the team, the update for C2R fixes a potential GPU memory leak. My guess is that this memory leak is the one we mentioned in our PC Performance Analysis article. On the other hand, the patch for C3R resolves a performance bug on AMD GPUs.
Going into more details, the GPU memory leak could occur when using Ray Tracing. This introduced performance issues after playing for extended periods of time. Additionally, the patch for Crysis 2 Remastered packs a number of Ray Tracing improvements.
The first patch for Crysis 3 Remastered fixes a DLSS issue in multi-sampled vegetation alpha test to improve grass movement. It also adds additional 60 FPS animations for the last two missing weapons.
As always, Epic Games Store will download these updates the next time you launch its client. Below you can also find their complete changelogs.
Crysis 2 Remastered October 20th Update Release Notes
- Fixed a potential GPU memory leak that could occur when using Ray Tracing. This resulted in performance issues being encountered after playing for extended periods of time.
- General Ray Tracing improvements:
- Fixed some cube map reflections in the ‘Eye of the Storm’ level when using Ray Tracing,
- Improvements for some low gloss material reflections,
- Fixed a texture setup issue in the Software Ray Tracing path.
- Fixed an AI issue that resulted in cars being unresponsive in ‘Out of the Ashes’ level.
- Also fixed an issue with the player having the ability to enter a car reserved for AI and in return potentially leading to a mission blocker in ‘Out of the Ashes’ level.
Crysis 3 Remastered October 20th Patch Release Notes
- Fixed a DLSS issue in multi-sampled vegetation alpha test to improve grass movement when using DLSS,
- Added additional 60 FPS animations for the last two missing weapons.
- Fixed a critical performance bug on AMD Cards. Potential up to 20-50% more performance.