Gearbox has released the October 23rd Title Update for Borderlands 4 and shared its full patch notes. So, let’s see what this new update brings to the table.
The October 23rd Patch brings major improvements to the game. It includes better stability, multiplayer fixes, and UI updates. It also adds quality-of-life improvements for visuals, sound, and accessibility. On top of that, it fixes several problems reported by players, including balance changes, loot system updates, and gear and achievement fixes.
This new update also adds support for the Horrors of Kairos. This free mini-event will be live from October 23 to November 6. Moreover, it adds the “Murmur” Legendary Tediore Assault Rifle and “Skully” Legendary Order Grenade to the rewards for world bosses across Kairos.
The Lost Loot Machine now gives better-quality loot when it’s full. The cost to use the Specialization Respec Machine has been reduced from 5000 Eridium to 1500, making it much cheaper. A certain boss that wasn’t dropping loot before will now drop rewards. The patch also fixes mission waypoints that sometimes didn’t show up correctly. Plus, loot enemies will now drop more cash.
From what I’ve seen, this patch does not bring any performance improvements. As such, you should keep your expectations in check. This patch will not magically make the game run faster on your PC.
With that said, the devs have fixed several visual problems. For example, they improved character and NPC animations and fixed cases where VFX didn’t show up correctly. Grapple Vault points now display the right models instead of placeholders. Plus, they reduced the number of visual pops that appeared at the start of cutscenes.
Like always, Steam will download this update the next time you launch its client. Below, you can also find its complete changelog.
Borderlands 4 October 23rd Patch Notes
Horrors of Kairos!
Added support for the Horrors of Kairos! This free mini-event will be live from October 23 to November 6.
Added the “Murmur” Legendary Tediore Assault Rifle and “Skully” Legendary Order Grenade to the rewards for world bosses across Kairos! These special drops will only be available during Horrors of Kairos, and delivered to the Reward Center. These do not change the rates on any other gear for that boss.
Progression, Loot, & Rewards
Reduced Specialization Respec Machine cost from 5000 Eridium to 1500
Added drops to a certain boss fight that was not dropping loot
[PC] Ultimate Vault Hunter Level 5 Rank Up mission now correctly increases rank on Steam
Granted missing cosmetic rewards for players who completed Kairos Speaks with 155 Echo Logs prior to a previous update
Improved equipment handling when opening Rewards while driving
Lost Loot Machine logic updated to better prioritize higher-quality loot in overflow situations
Lost Loot Machine SDU upgrades now properly expand slots in multiplayer sessions
Addressed a reported issue with the Lost Loot Machine that could cause duplications in multiplayer
Loot enemies now drop more cash
Golden Chests can now consistently be opened after joining a session and redeeming SHiFT keys
Reward Center behavior adjusted after claiming the Gilded Glory Pack, to prevent it from losing function
Break Free reward bundle redemption standardized, will now correctly apply account-wide as intended
Adjusted unlock conditions so Rift Incompatible achievement now correctly completes for all players in multiplayer
Cut That Out achievement now unlocks when viewing the board from a further distance.
Level-based progression updated so Crimson Rising achievement unlocks at character level 10 as designed
Timing adjustments made so Catch a Ride! achievement unlocks only at the intended progression point
Challenge tracking updated so Jakobs Throwing Knives no longer count as gun kills
Ensured that Bobblehead collectibles in Pester’s Grotto and Motherbird Node were accessible.
Discovered locations now stay discovered when returning to single-player after multiplayer
Various Fast Travel stations have been adjusted to unlock when they’re intended to, including concerns seen in Ultimate Vault Hunter Mode
Vault Key animations now play correctly during ECHO-4 sequences
ECHO Log pickup in Unpaid Tab now counts properly
Amara’s Escort to Core objective now consistently advances when replayed
Improved various instances of mission waypoints not showing up accurately
Gameplay & Missions
Maurice’s Black Market Vending Machine is able to be interacted with reliably in multiplayer
Legendary Vending Machine no longer closes unexpectedly during Vend of the Line
Made general improvements to prevent enemies from getting stuck when spawning, and addressed various reported spawn point issues
Addressed bounties Beatloaf, Grip, and Shagriculture not reliably spawning
Addressed reported instances of Terminus Range Vault enemies getting stuck on ledges during encounters
Addressed a reported issue in co-op during the Splashzone boss fight, leading to more consistent behavior
The Howl Capture Station no longer reactivates after safehouse capture
One Fell Swoop has been updated to prevent players from being left floating in the air. Bio-Bulkhead now shows the correct elemental icon and movement has been smoothed to eliminate jitter after certain attacks
Warden Scathe no longer clips through arena walls in his boss fight
Improved Echo Location guidance across several missions
Patched collision gaps, holes, clipping, and invisible walls
Corrected Order drop pod events to consistently reach that ground and no longer appear stuck in the air
NPCs should no longer cause players or vehicles to get stuck when the player runs them over
Pangolin enemies can now be damaged by grenades while in ball mode
Chain Master trait now tethers to all allies in range when multiple enemies have the ability
Mangler enemies no longer desync their position when dodging in multiplayer
Vault Hunter Changes
Harlowe the Gravitar
Addressed some Gravitar builds that reportedly caused performance slowdowns; they should no longer prevent UI elements from updating or Fight For Your Life sequences from completing
Gravitar passive and Augment bonuses to Gun Damage now correctly apply to Ripper Heavy Weapon barrels and the Ripper Legendary Heavy Weapon Steamer; Entanglement interactions also function as designed
Gravitar class mods have been adjusted to no longer roll +5 Pencils Down and push passives past their intended cap
Creative Bursts
Balance Adjustments:
Neutron Capture now converts all Gun Damage into radiation, and now only applies to Gun Shots, and not all instances of Gun Damage.
Dev Note: Neutron Capture is one of the best damage scalars in the entire game, but during testing, we found that this was erroneously applying to all instances of Gun Damage and was able to scale in unanticipated ways as a result. This new change will still see Neutron Capture being one of the best (if not the best) damage scalars in the game, but the power level will be much more in line with our expectations. Additionally, since all damage from the Gun is converted into Radiation, it should have more scaling vectors for clever build crafters, and allow for meaningful boosts from Gun Damage.
Cosmic Brilliance – Passive
Flux Generator + Annihilation interaction updated so spawned grenades now scale correctly with character level
Amon the Forgeknight
Shield visuals adjusted for improved clarity in combat situations
Trait – Forgeskill
Adjusted interaction with Forge Master class mod so Forgeskill now respects its cooldown in multiplayer
Onslaughter – Calamity
Camera behavior stabilized when combining Onslaughter with Order Legendary Pistol Noisy Cricket
Attack frequency of Rocket Punch is now consistent in multiplayer
Balance Adjustments
Seeing Red Duration restored no longer increases per point invested, and is now 4 seconds for all ranks.
Dev Note: Seeing Red was always meant to have huge damage scaling potential, but was always meant to be hard to maintain. We didn’t want to nerf this passive’s power, but we’re making the effect harder to maintain.
Scourge – Vengeance
Scorched Kairos passive now displays consistent magazine size values for the Ordnance gadget
The Forgewave no longer fires unintentionally during Glacial Rapture
Projectiles no longer get stuck in the air when Forgemaster Firewall is active during the Fortress Indomita boss fight
Blackout Shock Damage now properly scales with points invested
Blackout is now 15% per point, down from 21% per point
Dev Note: After fixing the scaling of the DoT (damage over time), we found that Blackout was overperforming a bit, so we gave it a slight re-adjustment. This will still be an overall buff, now that the DoT properly scales.
Crucible – Cybernetics
Visuals corrected so Forgeknight Forgeaxe no longer disappears when activating Crucible at the same time as throwing with Double-Edge
Corrected animation of Crucible while climbing
Raging Inferno Incendiary Damage now properly scales with points invested
Vex the Siren
Challenge “Me, Myself, Myself, and I.” now tracks correctly in multiplayer, independent of clone duration on other players
Dead Ringer – The Fourth Seal
Specter’s copied weapon now displays proper visual effects when firing with a Maliwan Element Switcher
Incarnate – Vexcalation
Bleed from Bloodletter has been updated so it no longer recursively triggers itself, preventing unintended damage loops
Phase Phamiliar – Here Comes Trouble
Balance Adjustments
Double Trouble Illusion Damage Multiplier is now 75%, up from 50%
Double Trouble Illusion’s Duration is now 8 seconds, up from 5 seconds
Apex Beast Damage Dealt increase increased to 15% from 10% per stack of Unsealed
Rafa the Exo-Soldier
Free Grenade from Filantropo class mod now deals appropriate damage even when no grenade is equipped
People Person skill tree
Action Skills – APOPHIS Lance
APOPHIS Lance changed to penalize Gun Accuracy instead of Gun Handling, resulting in projectile speed being unaffected.
APOPHIS Lance now benefits from cooldown reduction effects
Gear
Skills that boost Gun Handling now properly increase Projectile Speed
Addressed reports that swapping weapons with the Free Loader Enhancement on an Order weapon with a Ripper magazine would cause all weapons to not consume the accurate amount of ammo
Health restoration from Legendary Repkit Adrenaline Pump now works correctly when combined with Legendary Shield Guardian Angel
Reduced critical chance on Jakobs crit knife to 30%
Dev Note: It had to happen, you knew it was going to happen!
Jakobs Legendary Pistol San Saba Songbird no longer stacks infinitely when swapping weapons
Using a Jakobs Shotgun with Torgue sticky projectiles and the Knife Launcher underbarrel no longer deals knife damage after switching fire modes
Jakobs weapon parts updated so ricochet effects only trigger from intended damage sources
Ripper Legendary Shotgun Golden God overheating effect now clears correctly when switching weapons
Corrected behavior on Maliwan Legendary SMG Ohm I Got so the first three shots no longer consume ammo without dealing damage during continuous fire
Maliwan Legendary Heavy Gun Gamma Void corrected to apply proper increased Radiation damage to enemies inside the Singularity
Weapons with COV magazines now function correctly if a repair animation is interrupted with a Repkit in multiplayer
Daedalus Legendary SMG Frangible removed from chest loot tables
Daedalus Legendary AR First Impression reduced the critical damage multiplier
Recoil behavior improved while charging and firing Order ARs and Torgue Heavy with Triple Barrel parts with Gun Handling passives
Vladof Flamethrower underbarrel no longer deals infinite damage or bypasses Bio Armor
Torgue Grenades with Spring and Apex Augments now always explode on its first apex
Grenades with Spring Augment and Divider Payload now have the intended three additional bounces when paired
Gadgets no longer reset to maximum uses after gaining Second Wind
Healing Orbs spawned from Legendary Repkit Kill Spring can no longer heal enemies
Order Legendary Shield Cindershelly combat voice lines now trigger at the intended frequency, less often to be less distracting
Tediore underbarrel names now match correctly across item cards and ammo widgets
Maliwan Lingering Payload and Splat Pack Augment projectiles no longer persist when thrown at vending machines
Gear Balance:
Assault Rifles:
Star Helix fire rate increased by 33%
Bonnie and Clyde base damage increased by 40%; Pair of Thieves: Bonus damage granted increased to 150% from 100%
Bugbear base damage increased by 40%; Rotary Gun: Max Damage increased to 200% from 100%
Rowan’s Charge base fire rate increased by 100%
Rowan’s Charge recoil reduced slightly
Lucian’s Flank base damage increased by 50%
Lucian’s Flank recoil reduced slightly
Aegon’s Dream base damage increased by 35%
Heavy Weapon Ordnance:
Gamma Void base damage increased by 450%; Singularity Duration decreased to 6s from 10s, Radiation damage amp increased to 50% from 40%, Gamma Void Cooldown increased by 100%
Ravenfire base damage increased by 25%
Class Mods:
Dev Notes: Class Mods relating to Melee Damage, Action Skill Damage, and specific one-off stats on Legendaries have been buffed to make them more desirable.
All Class Mods:
Melee Damage Action Skill Damage on level 50 class mods has increased to 60%
Skill Damage on level 50 class mods has increased to 45%
Siren Class Mods:
Avatar’s Attunement Skill Duration on level 50 class mods has increased to 45%
Kindread Spirits’ Command Skill Cooldown rate on level 50 class mods has increased to 45%
Forgeknight Class Mods:
Blacksmith’s Forgedrone Duration on level 50 class mods has increased to 45%
Blacksmith’s Legendary Effect now also increases all Forgedrone Damage by 20% per active Forgedrone
Viking’s Detonation Damage on level 50 class mods has increased to 60%
Forge Master’s Forgeskill Damage on level 50 class mods has increased to 60%
Elementalist’s Legendary Effect now also increases all Damage Dealt by Amon by 2% per active Affinity Stack
Gravitar Class Mods:
Bio-Robot’s Hazard Damage on level 50 class mods has increased to 60%
Skeptic’s Stasis Damage on level 50 class mods has increased to 60%
Other Gear:
Dev Notes: Gear effects that are related to Melee and Action Skill Damage have increased effectiveness. We want these builds to be pushed up a bit, but wanted to distribute the power among the various pieces of gear to make them more desirable.
Rep Kits:
Hard Hitter now grants 50% Melee Damage Dealt, up from 40%
Firm Ware:
Reel Big Fist now grants 25% Melee Damage at rank 1 and 2, up from 15%/25%
Action Fist now grants 25% Melee Damage at rank 1, up from 15%
Action Fist now grants 30% Action Skill Damage at rank 2, up from 30%
Action Fist now grants 30% Action Skill Damage on Melee Kill, up from 25%
Shields:
Boxer Armor Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 15%/25%/40%
Berserker Energy Shields now grant 20%/30%/50% Melee Damage depending on parts rolled, up from 20%/27.5%/35%
Specializations
Groundbreaker:
Groundbreaker now only stores Gun, Action Skill, and Ordnance damage.
Dev Note: Groundbreaker was causing recursive loops that could lead to infinite damage by storing “Bonus Damage” across the board. We still want this skill to be effective, but it should not be able to scale infinitely. We’ll be monitoring Melee builds after this change to make sure they are meeting expectations, and will further adjust if necessary. This ultimately had to be fixed so we can establish a baseline before we investigate further buffs/changes.
UI & UX & Text
Sorting settings in menus now persist when switching tabs or leaving the menu
“Toggle Junk” behavior has been corrected to target the desired item in Bank menus and Backpack
Weapon wheel no longer sticks when opened near Guns vending machines
Combat Radar now features a dedicated Legendary Loot Indicator, making high-value drops easier to spot in the heat of combat
Press/Hold input now cancels correctly without triggering unintended actions
“Apply Settings” prompt only appears when changes are made
Restored Fullscreen resolution controls and switching behavior
Weekly Activities now populate after campaign completion
Maurice’s Black Market Vending Machine timer updates to show correct cooldown
Firmware 3-Piece bonuses (Ahoy, Oscar Mike, Daed-dy O’) now show cooldown icons; Deadeye Tier-3 stacks now appear in the passive bar
Boss Bar spacing corrected when Combat Radar is active
Transfer Machine naming has been standardized across the game
Travel notification now displays the initiating player’s name
ECHO Location path remains readable over time; made improvements to pathfinding
Updated various UI visuals and icons for alignment, consistency, and clarity
Updated localization and various text descriptions across the game
Standardized/updated terminology across gear, menus, customization, and manufacturers
Visuals
Updated various character and NPC animations
Corrected various reported instances of VFX not rendering correctly
Grapple Vault points now show proper models instead of placeholders
Reduced reported instances of visual pops at cinematic starts
Audio
Audio and VO now remain active when returning to menus after level traveling in multiplayer
Adjusted audio mix for improved balance across gameplay and VO
SFX volume slider now correctly applies to high HDR-value sounds
Addressed several reported instances of VO not playing as intended across multiple missions and scenarios
Vault Hunter battle voiceover frequency has been tuned so lines repeat less often
Missing pain reaction audio restored for several named NPCs
Improved various subtitle timing and text
Background music now continues as expected during the Idolator Sol boss fight
Unique audio cue restored for Phosphene (shiny) gear spawns
Settings & Accessibility
Personal Cross-play settings can now be adjusted immediately after switching Party Privacy from Local Only to Public in Session Settings
Air Dash is now fully usable on controller when Toggle Crouch is set to Off under Accessibility → Gameplay
Individual graphics options now reset properly after making changes and then selecting Run Auto-Detect in Options
Player Experience
Improvements to stability
We are continuing to investigate and will make further improvements to stability and performance.
Addressed multiple reported issues across multiplayer, missions, menus, and engine systems.
Improved matchmaking and session stability.
Addressed performance in multiplayer when there were large numbers of homing projectiles
Refined graphics settings and shader handling
Improvements made to patch reliability and automation processes
Ocean could occasionally fail to load
Miscellaneous
Joystick input now behaves consistently when lowering deadzones

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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