Good news for all Awesomenauts fans as Ronimo Games announced that last night, the $125,000 base funding target has been met. This obviously means that Awesomenauts: Starstorm will soon become a reality. Now that the funding target has been reached, the actual expansion will go into production right away. Continue reading Awesomenauts: Starstorm Hits Its Initial Kickstarter Goal In Just A Week→
Gaijin Entertainment today announced that they are the first CIS-located company to win at the Gamescom awards. The company claimed the “Best Simulation” for their hit franchise and military MMO game War Thunder. In addition, the company released some new screenshots that can be viewed below, showing some of the ground forces that will be featured in it. Continue reading War Thunder Wins “Best Simulation” Award At Gamescom 2013, Gets New Screenshots→
2013 Game Developers Conference Europe have announced 2,250 attendees across at least 56 countries enjoyed the conference and exhibits for last week’s show in Cologne, setting an attendance record for the largest game development show in Europe. Continue reading GDC Europe 2013 Broke Attendance Records, Will Return Next Year→
As promised, Torn Banner Studio has officially announced today Chivalry: Deadliest Warrior, the first expansion of Chivalry: Medieval Warfare that will be based on the Spike TV series, “Deadliest Warrior”. In addition, the development team revealed that fans will get their first glimpse of the expansion pack when it makes its public debut at PAX Prime in booth #3636, August 30 – September 2. Continue reading Chivalry: Deadliest Warrior Officially Announced – First Details – To Be Showcased At PAX Prime→
Splinter Cell: Blacklist has just been released, so it’s time to see whether Ubisoft has learner its lesson with Assassin’s Creed III PC or not. And we are happy to report that Blacklist performs better than most triple-A titles. Truth be told, the game is based on Unreal Engine 2.5 (yeah, you read that right. It’s not even UE3). However, Ubisoft has managed to optimize its title better than any other title and as a result of that, we finally see a performance difference between tri-cores and quad-cores. To be honest, Blacklist may be one of the few games – at this point – that benefits from quad-core CPUs, so kudos to the French company. Continue reading Splinter Cell: Blacklist – PC Performance Analysis→
Pearl Abyss has released a new gameplay trailer for its upcoming MMORPG – that may also come to PS4 and Xbox One – Black Desert Online. Black Desert is said to be a large scale sandbox MMORPG that provides you a variety of unique experiences with spectacular action and battle, strategy-oriented castle attack, sophisticated simulation contents such as trade, NPC-hiring and real-estate management. The following trailer looks great – for an MMO – but suffers from a really low LOD system. Here is hoping that Pearl Abyss will give us the option to tweak this setting to our liking. Enjoy! Continue reading Black Desert Online – Gameplay Trailer #2→
YouTube’s member ‘KurtLoeffler’ has presented a video, showcasing his voxel cone tracing plugin for the Unity engine. According to KurtLoeffler, this technique approximates global illumination by maintaining a voxelized representation of the world in camera centered cascades (only 1 cascade shown here), and tracing cones through the volume based on surface normal and position to see what lighting is visible from that point. Continue reading Unity Engine Gets Unofficial Voxel Cone Tracing – Global Illumination – Support→
Hunt Game Studios announced that Gheldia will be showcased at this year’s PAX Prime. Gheldia is a 16-bit inspired 2-D Adventure RPG. You journey as Lor to the Isle of Aria in search of a terrifying Beast Lord released during the Black Awakening. Lor is a “Slayer”, a special brand of mercenary with the ability to harness monster power and use it to turn the tide of battle. Players must guide Lor through the dangers of the island to unlock the Serpentine Spire where the final showdown will take place.
Once upon a time, there was an RPG called Skyrim. When Skyrim got released, everyone was expecting wonderful things from it. However, everyone got disappointed with its visuals. Skyrim had a lot of potential but was held back by consoles. Then modders came. And then modders started experimenting with it. And then Skyrim became more beautiful than everyone could have imagined. And its hidden potential got unleashed. And then everyone was happy with it… or not? Continue reading Challenge Accepted – Skyrim Rivals Next-Gen Titles→
Escape From City 17 was one hell of a Half-Life fan film. Created by the Purchase Brothers, this short film series (there are actually two parts that can be viewed below) made us wish for a proper Half Life movie. And since we’re not getting one anytime soon, we are really excited about this third part that is currently under production. Continue reading Half Life Fan Film ‘Escape From City 17’ Turns To IndieGoGo For Its Third Part→