Maxis and EA have released a new developer gameplay walkthrough for SimCity’s upcoming expansion, Cities of Tomorrow. In this walkthrough, Lead Designer Stone Librande gives us more details about the new game features that have been implemented, such as multi-zone MegaTowers, new city specializations such as The Academy and OmegaCo, and new improvements for our cities based on plausible future technologies. SimCity: Cities of Tomorrow is planned for a November 12th and Maxis is exploring the idea of implementing an offline mode. Enjoy! Continue reading SimCity: Cities of Tomorrow Gets A Developer Gameplay Walkthrough
Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene
A couple of days ago, we had the pleasure to interview Dominic Guay, Senior Producer of Watch_Dogs, Jonathan Morin, Creative Director of Watch_Dogs, and Francis Boivin, 3D Programming Team Lead, of Watch_Dogs about Ubisoft’s upcoming sandbox title. Dominic, Jonathan and Francis shared some new tech details about the Disrupt engine, its global illumination solution, its physics and the game’s city size. Enjoy the interview after the jump! Continue reading Ubisoft Talks Watch_Dogs Disrupt Engine, Physics, Global Illumination, City Size, Modding Scene
PC gamers, meet Halloween; a freeware fan game inspired by the 80’s slasher flicks
Our reader ‘Justin Salih’ has informed us about a new freeware title that is based on the Halloween movie and the PSX survival horror Halloween game. Halloween is a game that plays similar to Resident Evil and sports old-school visuals (so don’t expect fancy shaders, anamorphic lens flares that can blind you, or high-resolution textures). Continue reading PC gamers, meet Halloween; a freeware fan game inspired by the 80’s slasher flicks
Ubisoft’s UPLAY 4.0 Has Been Deployed, Supports TwitchTV Streaming
Ubisoft has deployed a new version for its digital distribution service, UPLAY. UPLAY 4.0 comes with integrated TwitchTV support and a new download manager that allows for better and faster downloads for upcoming games. UPLAY will be auto-updated next time you start it, and you can view its changelog below. Continue reading Ubisoft’s UPLAY 4.0 Has Been Deployed, Supports TwitchTV Streaming
The Witcher 3: Wild Hunt To Be Powered By SpeedTree
IDV revealed today that CD Projekt RED’s upcoming The Witcher title will be powered by its SpeedTree technology. As the press release reads, this will be the third title in the series to integrate SpeedTree middleware into the story-driven experience and natural environments that have become a trademark of the franchise. Continue reading The Witcher 3: Wild Hunt To Be Powered By SpeedTree
Galactic Civilizations III Officially Announced – Exclusive To 64-Bit OS – Debut Trailer
Stardock announced today the third installment of its award-winning PC strategy game series today as the company celebrates its 20th anniversary: Galactic Civilizations III, the long-awaited next chapter in one of the highest-rated strategy franchises of all time. Coming exclusively to 64-bit PCs, Galactic Civilizations III stays true to its core gameplay while adding new features including multiplayer, political intrigue, vastly improved visuals and much more. Continue reading Galactic Civilizations III Officially Announced – Exclusive To 64-Bit OS – Debut Trailer
Watch Dogs & The Crew Delayed To Spring 2014
And another one bites the dust. Ubisoft has just announced that Watch Dogs is delayed to Spring 2014 on all platforms. Yes, this isn’t like the AC4 case in which the current gen version is planned for an earlier release than the next-gen one. And to be honest, we’re not surprised by that announcement. Seriously now, did you expect Ubisoft to release two of its most anticipated games in the same bloody day? No no no and no. Continue reading Watch Dogs & The Crew Delayed To Spring 2014
New Alien Rage: Unlimited Update Addresses Performance & Adds FOV Slider
Now that’s the spirit. CI Games has released a new update for Alien Rage that improves the game’s performance as it comes with optimizations for its FXs, Materials, Dynamic lights and Streaming. Not only that, but CI Games has also implemented a FOV slider for those who could not stand the default FOV settings. To make things even better, CI Games has also added mouse smoothing and smooth frame rate options to it. As always, this update will be auto-downloaded next time you start the Steam client, and you can view the complete changelog below. Continue reading New Alien Rage: Unlimited Update Addresses Performance & Adds FOV Slider
Metro: Last Light – Chronicles Pack Now Available
Deep Silver and 4A Games today released the ‘Chronicles Pack’ for Metro: Last Light. As the press release reads, this final piece of add-on content is rolling out worldwide on Steam, the Xbox Live online entertainment network from Microsoft and the PlayStation Network from today. Continue reading Metro: Last Light – Chronicles Pack Now Available
Microsoft Details Direct3D 11 Improvements For Windows
A couple of hours ago, we informed you about Mantle being exclusive to the PC. As Microsoft revealed on its blog, Mantle is not present on Xbox One. Not only that, but Microsoft has also detailed some new features that are being implemented in Direct3D 11 for Windows (kudos to our reader ‘Sid Spyker’ for spotting what passed under our radar). Continue reading Microsoft Details Direct3D 11 Improvements For Windows









