Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE

Cloud Imperium Games’ Robert Stephens has been working on a Fallout project in CRYENGINE and has released a set of screenshots from its finished version. As Robert claimed, he wanted to create an “interior that looked functional and well used, with the intention of eventually animating many of the assets (including the door mechanism) to tell the story of the vault in more detail.Continue reading Cloud Imperium Games’ Robert Stephens Recreates Fallout In CRYENGINE

Fallout 4 – Increase FOV, Disable Mouse Acceleration & Improve Mouse Aiming

Fallout 4 is now available and apart from that really awful game engine speed issue, the game appears to be suffering from mouse acceleration side effects. And while there is no in-game option to completely disable it – or change its default FOV – PC gamers can use the following tweaks in order to improve their PC gaming experience. Continue reading Fallout 4 – Increase FOV, Disable Mouse Acceleration & Improve Mouse Aiming

NVIDIA GeForce 358.91 WHQL Released, Game-Ready For Fallout 4, Battlefront & SC2: Legacy of the Void

NVIDIA has released a new driver for its graphics cards. According to its release notes, the GeForce 358.91 WHQL driver is the game-ready driver for Fallout 4, Star Wars: Battlefront and StarCraft II: Legacy of the Void. Continue reading NVIDIA GeForce 358.91 WHQL Released, Game-Ready For Fallout 4, Battlefront & SC2: Legacy of the Void

Tom Clancy’s Rainbow Six: Siege – Official PC Requirements Revealed

Ubisoft has revealed the official PC requirements for Rainbow Six: Siege. According to the French company, PC gamers will at least need 6GB of RAM, a 64bit operating system, an Intel Core i3 560 @ 3.3 GHz or AMD Phenom II X4 945 @ 3.0 GHz, and an NVIDIA GeForce GTX 460 or AMD Radeon HD 5870 (DirectX-11 compliant with 1GB of VRAM). You can view the full PC requirements below. Rainbow Six: Siege releases this December. Continue reading Tom Clancy’s Rainbow Six: Siege – Official PC Requirements Revealed

Fallout 4 – Game Engine Speed Is Tied To Framerate, Is Super Fast At Higher Framerates

We all know that it is a bad decision to tie a game’s engine speed (physics) with its framerate. We’ve criticized it in the past, and we’ve seen a number of games with performance issues when the framerate increases at ridiculous values. And it appears that Fallout 4 is the next victim of this trend. Continue reading Fallout 4 – Game Engine Speed Is Tied To Framerate, Is Super Fast At Higher Framerates

Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake

The creator of Metal Gear Solid’s Shadow Moses remake in Unreal Engine 4 has shared the first image of the Solid Snake model that will be used in it. This model was created by Arthur Fredic and the textures that have been used are still WIP. It looks cool and we are happy to see this project getting bigger and bigger. Enjoy the teaser image after the jump! Continue reading Metal Gear Solid’s Shadow Moses Unreal Engine 4 Remake – Here Is Your First Look At Solid Snake

Star Wars: Battlefront Gets Live Action Trailer

Electronic Arts has released a new live action trailer for Star Wars: Battlefront, featuring Anna Kendrick. To be honest, this is a really meh trailer as EA could have done some amazing things with Star Wars’ universe. Instead, we get to see people vanishing from the real world as they enter the online digital arena. Dissappointeeeeeed. Anyway, Star Wars: Battlefront releases next week! Continue reading Star Wars: Battlefront Gets Live Action Trailer

Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4

NeoGAF’s member ‘Jawmuncher‘ has shared some renders and gifs from Cryptic Studios Seattle’s cancelled Jurassic World game. This Jurassic World game was powered by Unreal Engine 4 and according to reports, it would have been a third-person game similar to H1Z1, featuring Chris Pratt as the main character and dinosaurs from the movie such as the Gallimimus, Triceratops, Tyrannosaurus Rex, Velociraptor, Spinosaurus and Baryonyx. Continue reading Cryptic Studios Seattle Was Working On A Jurassic World Game, Powered By Unreal Engine 4

Final Fantasy XIV: A Realm Reborn – Patch 3.1 Is Now Available

Square Enix released today the highly anticipated patch for Final Fantasy XIV, As Goes Light, So Goes Darkness. As the press release reads, this update continues the main story, following the nation of Ishgard in the wake of the Warrior of Light’s return from Azys Lla. Continue reading Final Fantasy XIV: A Realm Reborn – Patch 3.1 Is Now Available