Microsoft backtracks on exclusives, now claims that only its E3 2016 games will be coming to Windows 10

Two days ago, we informed you about Microsoft’s plans to release every future first-party game on Windows 10 (alongside Xbox One). Well, that seemed too good to be true. Microsoft stealth edited its blogpost and now claims that only the games that were shown onstage at E3 2016 will be coming to Windows 10 (thanks to Xbox Play Anywhere). Continue reading Microsoft backtracks on exclusives, now claims that only its E3 2016 games will be coming to Windows 10

Report: This Steam Summer Sale was way more successful than the previous one

The Steam Summer Sale 2016 has ended and according to SteamSpy it was way more successful than the previous one. SteamSpy has provided some numbers to back up those claims, and stated that this year’s Steam Summer Sale event has generated $236 million in revenue. For comparison purposes, last year’s Steam Summer Sale event generated $160M in revenue. Continue reading Report: This Steam Summer Sale was way more successful than the previous one

The Witcher 3: Wild Hunt – Game of the Year Edition confirmed

Earlier today, Twitter user lifeflower spotted a Game of the Year Edition for The Witcher 3 that was listed by the German age-ratings board USK. And Eurogamer has just confirmed that this Edition is real, and that CD Projekt RED will reveal more details about it in the near future. Continue reading The Witcher 3: Wild Hunt – Game of the Year Edition confirmed

Microsoft will offer a simple layer to devs so they can implement multi-GPU support in DX12 games

Microsoft has announced that it will offer a new abstraction layer for game developers to utilize for multiple GPU support in their DX12 games. This will allow developers to take advantage of multiple GPUs on a system with only minimal coding, something that will definitely please a lot of PC gamers. Continue reading Microsoft will offer a simple layer to devs so they can implement multi-GPU support in DX12 games

Here is what The Last Of Us could look like in Unreal Engine 4

3D environment artist, Kimmo Kaunela, has been working this past whole year on a project inspired by Naughty Dogs’ The Last Of Us. Kimmo has managed to create an amazing map, showcasing what The Last Of Us could look like in Unreal Engine 4. As always, do note that this is the creation of a single artist and not a whole studio. Enjoy the screenshots and kudos to our reader ‘Simon McInnes’ for bringing this to our attention! Continue reading Here is what The Last Of Us could look like in Unreal Engine 4

System Shock – New demo patch coming with support for Texture filtering

When the demo version of System Shock got released, a number of PC gamers complained about the pixelated textures that could be found in it. According to the developers, the demo did not support any texture filtering in order to maintain a retro touch. Continue reading System Shock – New demo patch coming with support for Texture filtering

New incredible screenshots from Battlefield 1’s closed beta phase leaked online

A new set of beautiful screenshots from the closed beta phase of Battlefield 1 have surfaced. These images were captured in Spectator mode and showcase the amazing visuals of the game. Battlefield 1 is powered by the Frostbite 3 Engine and promises to feature more destructible environments than before. Enjoy the screenshots after the jump! Continue reading New incredible screenshots from Battlefield 1’s closed beta phase leaked online

Just Cause 3 Multiplayer – New video showcases parachute & wingsuit synchronization

The team behind one of the two multiplayer mods for Just Cause 3 has released a video, showcasing its current status. This mod, now called “nanos JC3:MP”, is being created by the team behind the cancelled GTA V MP mod. Nanos JC3:MP is a multiplayer modification for Just Cause 3 allowing playing on customisable dedicated servers. It looks cool, so be sure to watch the video! Continue reading Just Cause 3 Multiplayer – New video showcases parachute & wingsuit synchronization