The First Berserker Khazan and KARMA: The Dark World will support DLSS 4 Multi-Frame Gen

NVIDIA has just announced that The First Berserker Khazan and KARMA: The Dark World will support DLSS 4 Multi-Frame Gen. Moreover, Fatshark released an update for Warhammer 40K: Darktide that adds support for DLSS 4. Continue reading The First Berserker Khazan and KARMA: The Dark World will support DLSS 4 Multi-Frame Gen

Here’s how you can remove the 30FPS cap from the cut-scenes of Assassin’s Creed Shadows

One of the biggest technical issues of Assassin’s Creed Shadows is the fact that its cut-scenes are locked at 30FPS. As such, it can become really disorienting when the game switches between in-game and cut-scenes. Thankfully, though, there is a way to remove the 30FPS cap from the cut-scenes. Continue reading Here’s how you can remove the 30FPS cap from the cut-scenes of Assassin’s Creed Shadows

Atelier Yumia runs better than the previous Atelier games, but has ridiculously high CPU requirements

A few days ago, KOEI Tecmo released Atelier Yumia: The Alchemist of Memories & the Envisioned Land. And, to be honest, I was pleasantly surprised by it. You see, Atelier Ryza: Ever Darkness & the Secret Hideout was one of the worst optimized PC games of 2019. And, after six years, GUST Studios has finally been able to offer a somewhat good PC game. Continue reading Atelier Yumia runs better than the previous Atelier games, but has ridiculously high CPU requirements

Take a look at the true scale of Skyrim’s Helgen in Unreal Engine 5

YouTube’s “Leo Torres” has shared a new video, showcasing Skyrim’s Helgen in Unreal Engine 5 with Lumen and Nanite. This will give you an idea of what a remake of Skyrim would look like in UE5. So, let’s take a look at it. Continue reading Take a look at the true scale of Skyrim’s Helgen in Unreal Engine 5