World War Z has sold nearly two million copies worldwide in a month

Saber Interactive has announced that World War Z, the action-packed co-op shooter inspired by Paramount Pictures’ blockbuster film, has sold nearly 2 million copies globally in its first month. In order to celebrate this announcement, Saber and Focus Home Interactive has released a new trailer that you can find below.

Josh Austin, SVP, WW Licensing and Interactive at Paramount Pictures, said:

“World War Z has fast become one of our most successful interactive games to date. It’s a testament to both the incredible co-op action experience that Saber Interactive and Focus Home Interactive have crafted, as well as the strong appeal of our hit franchise with fans across the globe.”

Saber recently revealed the first season of free content heading to World War Z in the coming months, including a brand-new Tokyo mission, a deadly new zombie type, six-skull difficulty setting, Weekly Challenge mode and bonus cosmetics. Other future free updates will feature a wave-based survival mode, private lobbies, the ability to switch classes during PvPvZ matches, field of view (FOV) and level of detail sliders on PC and more.

Powered by Saber’s dynamic Swarm Engine, World War Z unleashes hundreds of fast-moving, bloodthirsty zombies – able to move and strike as one collective herd as well as break off into individual attackers – at a time on players. Players can choose from six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Players will have to outlive the dead through intense four-player co-op campaign missions around the world, including New York, Jerusalem, Moscow and Tokyo, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email