Pasquale Scionti has released the first gameplay trailer for his first-person psychological horror game, Whispers in the fog. The game uses Unreal Engine 5, featuring dynamic lighting and volumetric fog. So, let’s take a look at it.
In Whispers in the Fog, you wake up in a foggy, rainy forest with no memory and only a flashlight. The dark woods are full of scary whispers. Shadowy figures move fast through the mist, making you feel lost and afraid. You don’t have a map, so you must explore the big forest on your own. Follow soft whispers through the fog to find clues in old, broken places, forgotten paths, and creepy buildings. Strange objects, torn pages from journals, and mysterious symbols will help you discover a hidden truth that makes you question what is real.
Each path will lead to a deeper layer of the unknown. Abandoned villages, cursed tunnels, and rotting cabins hide puzzles and remnants of those who came before you… and never left. But be careful, some voices guide you while others deceive. Shadow figures linger just beyond the trees, watching, waiting.
The game will not have any traditional combat systems. Instead, survival depends on observation, memory, and the courage to move forward despite the voices that beg you to turn back. So yeah, this sounds like a walking sim. Still, I think we can cut the dev some slack as this is created by a solo dev.
Players start with only a flashlight and an old backpack. As they explore the big open forest, they find items, clues, and tools that help solve puzzles in the environment. Every place they visit, like an empty village, a broken asylum, or a foggy cemetery, will tell its own quiet story through what you see and can interact with.
The game’s weather will change in real-time depending on where you are. The lighting and atmosphere will feel very real. Every place in the game is made to feel spooky, lonely, and scary. The fog is not just something you see—it feels like it has its own character in the story.
Enjoy and stay tuned for more!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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