Weekly CryEngine 3 Gallery [August 5th – 11th]; CE3 achieves photorealism with Puppy’s tropical level

Today we bring you new shots from modders the_grim, Puppy, Synce, airage, hostilis, TheChan, axeldev, sunnlok, walid-payne and Thomy. Our highlight this week is Puppy’s tropical level.  In all honesty, CryEngine 3 has achieved photorealism with this tropical shot from Puppy and we can’t wait till we get our games looking like that. What’s really amazing here is that Puppy used all materials that are currently available in CryEngine 3’s SDK. No custom textures, no new high resolution assets. Everything you see was available when the SDK got released, meaning that this IQ could be achieved months ago. You may remember a similar shot that was featured in an earlier CryEngine 3 gallery but this is the final version of Puppy’s level. We’ve also included some CryEngine 2 shots from the work of blackhorizon (the four last ones), as well as a video from wjmoosting’s level. Enjoy the images after the jump!








John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email