Unreal Engine 4 – Infiltrator – GDC 2013 Tech Demo – Running In Real-Time On A Single GTX 680

Unreal Engine 4 v3
A couple of days ago, we presented you a teaser trailer from an upcoming GDC 2013 trailer of Unreal Engine 4. Today, we bring you its full-length GDC 2013 tech demo in all its glory. As with the Samaritan demo, this new tech demo shows the potential of Epic’s latest game engine and does not represent a game that is currently under development. In other words, don’t expect a sci-fi game from Epic. Nevertheless, the demo looks really cool so go ahead and give it a go.
Epic Games’ Mark Rein has also shared some new details about this tech demo. According to Mark, the Infiltrator Tech Demo is running on a single GTX 680. Not only that, but this was a real-time demo and not a pre-rendered one. Epic Games is showcasing this tech demo live today, and they’ll be able to switch rendering mode to wireframe, unlit & shader complexity in order to prove that this is running in real-time.
Nvidia, on the other hand, has shared the following technical information about the Infiltrator demo:
-New material layering system, which provides unprecedented detail on characters and objects
-Dynamically lit particles, which can emit and receive light
-High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
-Thousands of dynamic lights with tiled deferred shading
-Adaptive detail levels with artist-programmable tessellation and displacement
-Millions of particles colliding with the environment using GPU simulation
-Realistic destructibles, such as walls and floors
-Physically based materials, lighting and shading
-Full-scene High Dynamic Range reflections with support for varying glossiness
-Illuminating Engineering Society (IES) profiles for realistic lighting distributions
UE4 Infiltrator Real-Time Demo | Unreal Engine

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email