Unreal Engine 4 feature 2

Unreal Engine 4.3 Is Out – Comes With Oculus Rift DK2 Support, Adds New Skylight Global Illumination

Epic Games has just announced that Unreal Engine 4.3 is available to all those who have purchased Epic’s engine. Unreal Engine 4.3 comes with over 500 updates, as well as some new graphical features and native support for the Oculus Rift DK2.

According to Epic Games, Unreal Engine 4.3 supports Skylight Global Illumination (meaning that developers can use Indirect Lighting Intensity on the sky light to control how bright the bounce lighting is), Distance Field Ambient Occlusion, Translucency Shadowing From Stationary Lights, as well as support for SpeedTree 7.

Regarding the Oculus Rift, Unreal Engine 4.3 has been upgraded to new Oculus SDK (0.3.3-pre.1 SDK) with all its latest goodies. In addition, a new direct rendering path and time-warping, which significantly reduces latency on the device and the “Couch Knights” tech sample has been included.

Those interested can read the complete changelog here.

Enjoy the following screenshots and videos, showcasing some of the features of Unreal Engine 4.3!

SpeedTree - Hand Drawing Tutorial (Unreal Engine 4)

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email