Torment: Tides of Numenera’s Kickstarter is quite a success and has already been funded (actually it was funded mere hours after the launch of the campaign). With 14 days left to it, inXile Entertainment has been wondering what its ultimate stretch goal could be. And since inXile is so friendly with Obsidian, these two companies came up with a great plan. So, if Torment’s Kickstarter hits $3.5 million, Chris Avellone – creator of the original Planescape: Torment title – will be added to the team.
As inXile revealed:
“At $3.5M, Chris will be joining our design team. He’ll have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera.”
Chris Avellone was the lead designer for Planescape: Torment, the game that inspired us to create this project. He later co-founded Obsidian Entertainment, where he is the Creative Director. Chris was the lead designer for Star Wars: Knights of the Old Republic 2, and has contributed his design expertise to every project Obsidian has developed. He also worked with inXile on Wasteland 2 last year.
Torment: Tides of Numenera’s Kickstarter has currently raised $2.85 million and you can back it up by visiting its Kickstarter campaign page.
Torment: Tides of Numenera is a game set in the world of Monte Cook’s new tabletop RPG setting, Numenera. Torment continues the thematic legacy of Planescape: Torment, a critically acclaimed role-playing game from 1999 that’s considered by many to be a hallmark for storytelling in computer RPGs. With Torment, we’re striving to create a rich role-playing experience that explores similar deep, personal themes.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email