Ubisoft has released a brand new update for Tom Clancy’s The Division 2. According to the release notes, this latest update fixes a number of bugs and game issues. Moreover, it temporarily disables the ability to reset seasonal manhunts to prevent lost progression towards a manhunt.
Going into more details, the March 17th fixes a progression blocker where an NPC became stuck at the last stage in Castle Clinton. It also fixes an issue where players would gain multiple seasonal caches, and some puzzle reset issues on all Hunter encounters.
As always, EGS and UPLAY will download this patch the next time you launch their clients. You can also find its complete changelog below.
Tom Clancy’s The Division 2 March 17th Update Release Notes
- We are temporarily disabling the ability to reset seasonal manhunts to prevent lost progression towards a manhunt. This is a temporary solution while we are working on a more permanent fix meant to release later in March. Once the final fix is implemented, we will reactive the ability to reset manhunts.
- Fixed a progression blocker where an NPC became stuck at the last stage in Castle Clinton.
- Fixed an issue that granted an incorrect number of Specialization Points per SHD level.
- Fixes an issue where blue quality items dropped from regular NPCs in the DZ regardless of player max level.
- Fixed an issue where players would gain multiple seasonal caches.
- Fixed an issue with seasonal cache rewards becoming contaminated if players leveled in the season whilst in the DZ.
- Also fixed an issue that prevented players from gaining seasonal XP from DZ activities.
- Fixed an issue where enemy NPCs would disappear at The Nest Control Point, halting progress at the “defend stage”.
- Fixed an issue that prevented completion of The Nest Control Point on challenging difficulty.
- Fixes an issue that would cause some NPCs to be stuck at spawn in various Control Points.
- Fixed some puzzle reset issues on all Hunter encounters.
- Fixed an issue causing Hunter encounters to give too many keys.
- If you received too many keys, you won’t receive new keys until your completed encounters match your amount of keys.