This is what a next-generation version of Quake 3: Arena could look like

3D artist Mark Harrington went ahead and created what could be easily mistaken with a next-generation version of Quake 3: Arena. Mark used Maya ZBrush to create Quake 3: Arena’s character – Orb – and the texturing was all polypainting. After creating the main character, Mark did the UV’s with UV Master and then GoZ’d everything into Maya for rendering. The end result is astounding, so make sure to check these screenshots after the jump.