3D artist Mark Harrington went ahead and created what could be easily mistaken with a next-generation version of Quake 3: Arena. Mark used Maya ZBrush to create Quake 3: Arena’s character – Orb – and the texturing was all polypainting. After creating the main character, Mark did the UV’s with UV Master and then GoZ’d everything into Maya for rendering. The end result is astounding, so make sure to check these screenshots after the jump.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email