It’s been a while since our last coverage of The Witcher 3, don’t you agree? Well, we’ve got some news for you Witcher fans, so hold on to your butts. In an interview with Structure Gaming, Dominika Gonsierowska, Lead Producer of The Witcher 3, revealed that the game’s world will be enormous; 35 times larger than that of The Witcher 2.
Dominika clarified that this world won’t be dull. As already stated, CD Projekt RED wants to create an interesting huge world:
“However, we’re not creating this vast, open world just for the sake of it being large. We want to include a lot of content and we simply need a huge space to fit it all in. We’ve sprinkled the world with points of interest – places that catch players’ interest in various ways and offer side-quests or unique beasts to slay.”
We’re also bringing some good news for all those who were disappointed by the alchemy system of The Witcher 2. As Tomasz Kozera, Gameplay Designer of The Witcher 3, said, the team is refreshing the alchemy so that it will meet fans’ expectations. However, this won’t translate to dumbing down the system.
“Drawing heavily on the previous Witcher games, we’re aiming to make the system clearer, while maintaining its complexity. The amount of items you are able to create is similar to that in The Witcher 2, but the creation process is much more rewarding. We’ve also added some new solutions to alchemy, but I’m afraid it’s too early to delve into details.”
The Witcher 3 is planned for a 2014 release on next-gen consoles and PC. CD Projekt RED has also claimed that the development of a multiplatform title on next-gen platforms is easier, mainly because of certain similarities in architecture.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards."