The Witcher 3: Wild Hunt To Be Powered By SpeedTree

The Witcher 3 v1

IDV revealed today that CD Projekt RED’s upcoming The Witcher title will be powered by its SpeedTree technology. As the press release reads, this will be the third title in the series to integrate SpeedTree middleware into the story-driven experience and natural environments that have become a trademark of the franchise.

Micha? Stec, Art Producer at CD Projekt RED, said:

“We’ve created really stunning ecosystems in The Witcher 3. Vegetation and trees in the game are a really important part of the overall experience. Without the SpeedTree library, tools and SDK, it wouldn’t have been possible to include this level of detail and interaction with such intricate, woodland environments.”

SpeedTree’s advanced SDK and real-time support of next-gen platforms played an important role in developing the expansive and open world of The Witcher 3, where creatures and characters interact with vast natural surroundings seemingly at will.

Micha? Stec added:

“SpeedTree provided precise modeling and randomization tools to build the unique look we wanted for our massive forests. With The Witcher 3 set in an open world that will be about 35 times larger than Witcher 2, SpeedTree middleware greatly facilitated development and made the environments look really complete.”

IDV President Michael Sechrest concluded:

“Our early involvement with next-gen platforms allowed us to provide the CD Projekt RED development team with the right tools at the right time,” said , “We’re looking forward to the release of the The Witcher 3 to showcase SpeedTree’s expanded capabilities, particularly on the new consoles.”

The Witcher 3: Wild Hunt is planned for a 2014 release on PC and next-gen platforms!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email