As promised, modder ‘Halk Hogan PL’ has released a new version of his HD Reworked Project for The Witcher 3. This new HDRP version focuses mainly on environments but it will also touch some NPCs (mainly redania/temeria/novigrad guards). Furthermore, all terrain/rocks textures will be reworked (except Toussaint, these will be done in BaW Update after this release).
The Witcher 3 HD Reworked Project aims to overhaul the game’s graphics with very high quality detailed textures (with great sharpness and performance and without any unnecessary VRAM losses), very high quality accurate normal maps, high quality meshes with a lot of details and better objects LODs.
Halk Hogan PL has done an incredible work and while – at least from what we know so far – the mod does not use any AI-enhanced techniques in order to increase the detail and quality of the vanilla textures, the new ones that Halk Hogan PL has introduced are aesthetically/visually as close to the original textures as possible.
Version 10.0 features over 1000 textures, as well as over 250 improved and reworked models, and you can download it from here.
As a bonus, I’ve also decided to share with you another overhaul mod for The Witcher 3, called HDMR – HD Monsters Reworked mod. This mod re-elaborates all the monsters (including expansions) to increase the details of the textures and maps. Created by modder “Denroth”, HDMR attempts to maintain the vanilla aspect and the original artistic style of all monsters.
My guess is that these two projects are compatible as they overhaul completely different textures (as such there shouldn’t be any glitch or overlap between them).
Halk Hogan PL has also released a comparison video between the original version and HD Reworked Project V10, showcasing the graphical improvements and enhancements that you will be getting by using this mod.