The Sinking City Remastered feature

The Sinking City Remastered Released, Early 4K/8K Benchmarks


Frogwares has just released The Sinking City Remastered on PC. This remastered version of The Sinking City is free to all existing owners of the game. The devs have ported the game to Unreal Engine 5, and here are some early 4K and 8K benchmarks.

According to Frogware, the game has been relit in Unreal Engine 5. Its levels have been enhanced with additional levels of detail and objects. Moreover, we now have 4K textures and better reflections thanks to Ray Tracing. Plus, there is support for NVIDIA DLSS 3, AMD FSR 3.0 and TSR.

For our early benchmarks, we used an AMD Ryzen 9 7950X3D, 32GB of DDR5 at 6000Mhz and an NVIDIA GeForce RTX 5090 Founder’s Edition. I also used Windows 10 64-bit and the NVIDIA GeForce 576.40 WHQL driver.

At Native 8K, we were getting 16FPS on Ultra Settings with RT Reflections. By enabling DLSS Performance Mode, we were able to get framerates between 36-42FPS. Sadly, though, it appears that DLSS 3 Frame Gen is not working. As you can see in the video, the game runs the same with and without DLSS 3 Frame Gen.

At Native 4K/Ultra with RT Reflections, we were getting an average of 45FPS. Then, with DLSS 3 Quality Mode, we were able to get a constant 60FPS experience. Things would have been better if DLSS 3 Frame Gen worked. Alas, it does not. At least for now.

I should also note that the game still has some traversal stutters. You can spot them on the frametime graph in the video. This was an issue that also plagued the original game. They are not as bad as those we saw in Oblivion Remastered. Nevertheless, they do happen occasionally.

We’ll make sure to test more AMD and NVIDIA GPUs. So, stay tuned for our PC Performance Analysis, which will most likely go live at the end of this week.

Enjoy!

The Sinking City Remastered - 4K/8K Benchmarks - Ultra with Ray Tracing - NVIDIA RTX 5090