The first major update for Sea of Thieves is now available, packs numerous performance improvements and fixes

Rare has released the first major update for Sea of Thieves. According to the developers, this is a full game update as opposed to just a patch, meaning that gamers will have to re-download the complete game. The good news is that this update comes with numerous performance improvements and fixes.

According to the release notes, this update drastically reduces the likelihood of tearing when players are inside taverns or when using the small ship, features sizeable framerate improvements when traversing large islands, and optimises Foliage for smoother experience in overgrown jungle areas.

In addition, this update fixes a range of potential game crashes, prevents the game from entering an unresponsive state after accepting a game invitation whilst matchmaking, allows players to correctly see other players titles, and improves animal and skeleton movement around slopes.

Rare also stated that further improvements and optimisations for all platforms are ongoing. This update will be auto-downloaded from the Windows Store, and you can find its complete changelog below.

Sea of Thieves Update 1.01 Release Notes

Fixed Issues

  • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests. Not received your code? Check your Xbox Live messages over the next couple of days.
  • Characters should no longer lose details such as hair colour and scars.
  • When digging up a chest, there is no longer a chance that it will be impossible to pick up.
  • Players should no longer intermittently be missing items and weapons when loading into the game.
  • Weapon, clothing and ship cosmetic changes made after migrating server will now persist across sessions.
  • Players will now correctly see other players titles.
  • Snakes will now behave correctly, turning to face the player when agitated.
  • Animal and skeleton movement around slopes has been improved.
  • The game will no longer enter an unresponsive state after accepting a game invitation whilst matchmaking.
  • Merchant Alliance notifications for handing in various items have been corrected.
  • Lighting has been tweaked in order to improve performance on multiple islands and outposts.
  • Fixed tinnitus sound which persists after being killed by multiple explosive barrels.
  • Seagulls now fly over floating barrels.
  • Players can no longer be held by a seemingly invisible Kraken tentacle.
  • Fixed a range of potential game crashes.

Performance Improvements

  • Drastically reduced the likelihood of tearing when using the small ship.
  • Reduced the likelihood of tearing when inside the Taverns.
  • Sizeable framerate improvements when traversing large islands.
  • Reduced likelihood of framerate hitches when navigating outposts.
  • Optimised Foliage for smoother experience in overgrown jungle areas.

Known Issues

  • Player gold and reputation can be delayed when cashing in a reward.
  • Player achievements can be delayed. 
    For an update on both of these issues, please read our Launch Update written by Executive Producer, Joe Neate.
  • Bounty quest skeletons sometimes do not spawn or cannot be found. 
    If you encounter this bug, a potential work around is to sail away from the island until it’s out of range, and then sail back in to trigger the Island Name banners.
  • Joining a player whose ship is parked at an active skeleton fort will prevent the joining player’s radial menus being opened.
  • Rare Lore Items throughout the world will read in English, regardless of current language settings.
  • “Hunter of Cursed Crews”, Commendation is not updating.
  • Players may become comically smaller after fighting the Kraken.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email