The Crew – Biggest Development Difficulties, Won’t Feature Dynamic Weather, DLC Strategy Detailed

During a recent Q&A interview, The Crew’s Creative Director, Julian Gerighty, answered a number of questions from Ubisoft’s fans. According to Julian, The Crew is powered by Babel engine; a new engine that’s a proprietary by Ivory Tower. Moreover, The Crew won’t feature a dynamic weather system. Instead of featuring a full dynamic weather system, The Crew features certain weather conditions on certain areas.

But what about the inevitable DLC plans that Ubisoft has in store for this new MMO title? Well according to Julian, the team aims to deliver free content with missions and races, however they won’t be adding new geometry.

“I don’t think this is necessary. It’s more of… the idea of how can we get  even more out of the incredible playground that we have at the USA.”

The Crew will feature story and is described as the structure of the game, and is something that Julian considers necessary.

Moreover – and according to Julian – the biggest difficulties of creating The Crew were two. One was recreating the game’s world and the second was the only features and implementing them in a very discreet way.


Uplay @ gamescom 2014 - The Crew Q&A

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email