System Shock 2 feature

System Shock 2 has just received a new patch with various improvements and modernisations

Now here is a pleasant surprise. Night Dive Studios has released a new patch for System Shock 2 that comes with various improvements and modernisations, as well as some fixes. This patch is only available for the Windows version of the game, however Mac and Linux will receive it really soon.

According to the release notes, this patch disables by detaulf Enhanced Precision as it was causing issues with Steam Overlay and Windows 10, renames the executable file from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch, sets WASD as the starting controls, and sets the in-game UI at a fixed resolution that will scale better at high (1920×1080 and above) resolutions.

This patch will be auto-downloaded from Steam, and you can read its complete changelog below.

System Shock 2 – September 30th Update Release Notes

  • The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable,
  • Fixed the problem with battery not fully charging items sometimes,
  • Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active,
  • The Recycler will no longer recycle equipped implants, preventing issues,
  • Fixed many miscellaneous problems on doors, lights, and eggs,
  • Fixed many upside down or badly rotated objects,
  • Fixed many cases of rogue props on objects,
  • Fixed quite a few cases of script duplication,
  • Fixed a few extreme cases of objects floating off walls and floor,
  • Fixed the almost completely broken ‘Find Delacroix’ quest,
  • Fixed a couple of quests that were starting up or completing in a slightly buggy way
  • Fixed all the broken piles of worms in the last few levels,
  • Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details),
  • Disruption grenades now actually deadly as per their description,
  • Rick turrets now corpse normally,
  • Grenade Hybrids now launch grenades from their hands instead of their abdomens,
  • The starting controls now use WASD,
  • The default music volume level has been lowered slightly,
  • Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10,
  • The default resolution when starting the game is now 800×600,
  • The in-game UI is now set at a fixed resolution, and will scale better at high (1920×1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line ‘d3d_disp_scaled_2d_overlay 800 600’

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email