STALKER 2 was one of the most promising games that were shown during Microsoft’s Xbox July 2020 event. And, according to the game’s Microsoft Xbox Page, S.T.A.L.K.E.R. 2 will support real-time ray tracing effects.
As we can clearly see, Microsoft has added a Ray Tracing tag to the game. STALKER 2 will be using Unreal Engine 4, and targets next-generation platforms. Thus, it makes sense for GSC GameWorld to use Ray Tracing.
STALKER 2 is a unique blend of FPS, immersive sim and horror, with a really thick atmosphere. The game promises to feature one of the biggest seamless open-world environments. Earlier this month, GSC GameWorld released an in-engine trailer, demonstrating the level of graphics it aims to achieve. This trailer does not represent the quality of the final build, even though it uses in-game models.
STALKER 2 aims to feature an epic, non-linear story. Not only that, but your choices will influence both short-term consequences and global outcomes. The game will take place inside the Chernobyl exclusion zone. Moreover, it will have new locations along with the old ones.
Alongside Ray Tracing, GSC GameWorld will be using motion-capture for both bodies and faces, as well as photogrammetry. Additionally, S.T.A.L.K.E.R. 2 will support mods at launch day.
Lastly, STALKER 2 will not feature any Battle Royale mode or VR support!

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
Contact: Email
“Lastly, STALKER 2 will not feature any Battle Royale mode or VR support!”
these things would be good if the game was excellent.
This should be seen as a sign that the GSC is on point and not distracted by current popular money grab game modes. Their hardcore fan base wouldn’t have any of it. If they add afterward to make some side hustle, I could care less. They just need to keep the SP experience in focus.
i think the hardcore fans care only about modding support at this point.
For sure. If they flesh the world out well enough, even if the feeling isn’t there, the MOD community will fix that over the next 20+ years…
Probably VR support can be made later with mods…and Battle Royale doesnt fit the game at all…strange to clarify those things, but maybe is a way to show focus from the team.
really battle royale in chernobyl doesnt fit the game at all? Stalkers are basically battle royale players when they start.
Why not UE5 and make use of lumen? That would be a game changer. Ray Tracing for reflections only is nice yes, but it does not transform a game..
In the UE5 Showcase from Epic they basically said everything will be able to migrate seamlessly to UE5 from the latest versions of UE4. By launch, depending on possible delays, and technologies that will be available to Devs, we may see the Lumen and Nanite tech implemented. GSC said they are using photogrammetry, it might make sense for them to get a hold of the nanite tech before launch.
I would bet money they will switch to UE5 at some point, GSC loves game engine tech and I can not see them not wanting to try out and implement the stuff in UE5.
All the STALKER games have always had really modern tech and I don’t see 2 being any different. Like I said in another post if the game actually looks like the video I honestly don’t care if it is UE4 or 5.
UE5 is only coming out at the end of 2021.
Also did you even read the article? They did not state which effects.
UE4 has full support for all ray tracing effects.
Hard to say when the game will actually be coming out, though. That trailer didn’t even have any gameplay.
To be fair, i prefer just knowing that the game is in development and exists, than having a date being follow by constants delays like Cyberpunk 2077
I don’t get that stressed either way. Game development is tricky and delays happen even when everything is going fine. I have plenty of stuff to play while I wait lol
I’m just saying that is silly to mention a release date so early? unless they are aiming to match the console launch date…unless you think is fine to announce multiple delays a couple of months before the original release date like Cyberpunk 2077. Delays are common yes, doesnt mean is right.
Aside from the launch date of the engine, the one clear benefit of Lumen is that it doesn’t use raw ray-tracing. It works in a very similar way to SVOGI in CRYENGINE. This makes it significantly faster and accessible for hardware.
It will all depend on the release date, and just how easy the transition from UE4 will be. Even then, they’ll have to scrap all the work on lighting and redo all of it using Lumen. I really doubt a studio like this will make the switch after 2-3 years on UE4.
Nice, well if the final game looks like the video XBSX show case or better I don’t even need ray tracing for it looks crazy good as is.
Having said that if they add ray tracing on top of what it looks like in that video then it will look insane! I am really looking froward to this one, still can’t believe it is real and happening.
I hope this game is better than Call of Duty:Modern Wahmen in terms of story.
Are you a noob?
Wow!!! Almost as if it wasn’t an inbuilt feature in UE!
DOOM Eternal was supposed to have it too. Get back to us when the game actually releases (in about 5-6 years).
Doom eternal is already out, dildo
Does it have the promised raytracing, you dimwit? Nope, instead it has confetti of ammo pickups.
no BR, no VR.. what a good game.. shut up and take my money..