Splash Damage signs up a partnership deal with Wargaming for future brand new multiplayer projects

Splash Damage, the British studio behind several blockbuster multiplayer hits, today announced their partnership with Wargaming, a leading free-to-play developer and publisher. The partnership will see Splash Damage applying their vast multiplayer expertise to brand-new projects for Wargaming’s community.

Paul Wedgwood, CEO of Splash Damage, said:

“Splash Damage is known for building loyal relationships with only the world’s leading platforms, IPs and suppliers, and creating one-of-a-kind teamplay hits. As gamers, Victor and I share the same passion for our communities. We actively listen to players and strive to put their needs first, whilst forging multiplayer experiences that champion cooperation and help develop new friendships. The Wargaming universe gives our team a great creative canvas, allowing us to develop a game experience for a massive, loyal following, and we’re extremely excited to get started.”

Victor Kislyi, CEO of Wargaming, added:

“What impresses me most about Splash Damage is their passion for every project they take on. They’re working incredibly hard to create truly memorable games, won’t stop until everything runs like clockwork, and share in our values of player-focused game design, which makes them just the right partner for Wargaming.”

Splash Damage began its journey in game development as a mod team in the PC first-person shooter genre before creating their breakthrough hit Wolfenstein: Enemy Territory. After being called upon to create multiplayer maps for Doom 3, the team used that game’s technology and design tools as building blocks for the acclaimed Enemy Territory: Quake Wars and its first multi-platform title, Brink, which further established Splash Damage as a triple-A game developer. Since then, they have worked on Batman: Arkham Origins multiplayer and the Gears of War franchises, along with their own creations like Dirty Bomb—the hit, independent free-to-play shooter on Steam.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email