Space Engineers Hits One Million Sold Copies

Keen Software announced today that its highly acclaimed space-based sandbox game, Space Engineers, has sold over 1,000,000 copies. The game was released in October 2013 on Steam Early Access and is celebrating this important milestone alongside its first year anniversary.

Marek Rosa, CEO and Founder of Keen Software House, said:

“We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public. This gives us double reasons to celebrate. We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours!”

Space Engineers, one year after it was released on Steam Early Access, has captured the attention of PC gamers around the world. Voted by the players as one of the best Indie games of 2013 (IndieDB Game of The Year Awards) and featuring an incredibly passionate fan base, Space Engineers has become one of the most popular Early Access games on Steam.

Space Engineers will remain in development for a while longer, focusing on adding new features and bug fixing and also continue taking feedback and suggestions from the community who is helping to further improve and expand the game.

Space Engineers is already counting over 50 new updates which are added on a weekly basis, including the recent implementation of the Modding API and the Dedicated Servers.

Space Engineers is available for purchase at the price of $19.99/€18.99 on the developer’s web site, on Steam and at several other online distribution services.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email