Fool’s Theory, a team of ex-Witcher developers, announced the release of Seven: The Days Long Gone on Steam. Seven: The Days Long Gone is a Thief-inspired 3D isometric RPG. Players must escape the inescapable prison island of Peh in the post-apocalyptic open world of the Vetrall Empire.
Seven: The Days Long Gone promises to redefine exploration in the isometric RPG genre. The game first appears as if it is a traditional isometric RPG with a compelling story line and an ecosystem that reacts to you and your actions. However, the team’s main goal was to bring something new to this genre and redefine how people experience these games.
Jakub Rokosz, Head of Development at Fool’s Theory, said:
“Seven: The Days Long Gone has a unique climbing system that allows for greater exploration by free-traversing obstacles of any height, vertically and horizontally. This mechanic further opened up the world for us. We could be more imaginative in our mission and side-quests creation process.”
In Seven: The Days Long Gone, you play as Teriel. Teriel is a master thief possessed by an ancient daemon (Artanak) and deported to the prison island of Peh. Teriel, with Artanak help, will unearth the island’s dark secrets. He will also soon learn that the fate of the entire Vetrall Empire rests in balance.
The post-apocalyptic world is full of mysterious technology and Dark Age superstition, as well as diverse communities that react to every action. The game’s world is also a rich ecosystem of creatures to interact with, from animals to people to monsters. Players can freely explore the vast yet unforgiving open world, whether following the main story line or heading off on a side quest.