Serious Sam 3 gets a new Update; comes with optimizations, Mac OSX and cross-platform support

Croteam has released a new update for their action-ish FPS game, Serious Sam 3: BFE. This update comes with official Mac OSX support, as well as with cross-platform support between the Windows and the Mac builds. Moreover, the patch features various optimizations, fixes to memory leaks when re-importing the same mesh over an over in editor and support for multiple keyboards and mouses in split-screen on Windows. This update will be auto-downloaded next time you start the Steam client and you can view its complete changelog below.
Serious Sam 3: BFE Update Changelog:
– Support for Mac OSX added. Cross-platform play between Windows and Mac builds is supported.
– Support for multiple keyboards and mouses in split-screen on Windows. (The split screen configuration dialog is much more complex now.)
– Serious Editor can now import and export files (meshes, skeletons and animations) in Autodesk FBX format.
– Updated Chinese translations.
– Update auto-detection script file with nVidia GeForce GTX 680 GPU.
– Fixed muzzle flash in firing animation on blue Biomech.
– Optimisations in occlusion culling system.
– Optimized synchronization in multithreaded rendering.
– Optimized vertex buffer locking on OpenGL.
– Fixed problem with occasional wrong (dark) rendering under OpenGL.
– Fixed memory leaks when re-importing the same mesh over an over in editor.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email