SEGA and Interior Night are working on a brand-new narrative driven IP

SEGA Europe and the recently formed studio, Interior Night, have today announced that they have agreed a publishing partnership that will see both companies collaborating on the development and launch of a brand-new narrative driven IP.

Interior Night was formed in October 2017 with the goal of developing narrative games aimed at a mature TV audience. The studio, which has recently been on a recruitment drive to source some of the industry’s finest in developing social and narrative driven games, currently boasts talent whose credits include ‘Heavy Rain’, ‘Wonderbook: Book of Spells’ and ‘Beyond – Two Souls’ from triple A studios like Quantic Dream, Sony and Slightly Mad Studios.
The publishing partnership with Interior Night underlines SEGA’s ambition to work with some of the best studios around as it aims to cultivate exciting new IP and deliver gamers engrossing experiences.

John Clark, Executive Vice President of Publishing at SEGA Europe, said:

“Signing this deal with Interior Night is another great step for SEGA in terms of working with talented studios whether they’re established or embarking on a new journey whilst exploring our desire to launch new franchises and experiences. We’re really looking forward to working with Interior Night as their combined talents and imaginations evolve into a really strong narrative driven gaming experience.”

Caroline Marchal, Interior Night’s CEO, added:

“We are very excited to work with SEGA on our first narrative game. SEGA have demonstrated a strong desire to take risks, innovate and work collaboratively with studios. With their help and support, we’re confident Interior Night can deliver a great narrative experience to existing gamers and to a broader audience.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email