The Kickstarter campaign for Road Rash’s spiritual successor, Road Redemption, is heading towards its end and DarkSeas Games revealed two stretch goals for it. The first stretch goal is an X360 version, while the second one is support for the Oculus Rift. Of course, these stretch goals are welcomed provided the game actually gets funded. Right now, the team needs to raise $60K in these last 9 days, and we are not certain – though we hope to – whether they’ll be able to pull it off.
As the team stated about the X360 version:
“There are some variables that are out of our control, such as Microsoft’s final approval, but based on our experiences and those of fellow developers, we’re confident that Road Redemption will have a place on Xbox Live Arcade.”
And as for the Oculus Rift support:
“Oculus Rift support involves far more than this simple setup. For instance, we have to make sure it works with all of the GUIs, do extensive reworking of the combat controls, not to mention extensive testing in the single player and multiplayer game .
As such, the only way we can have it ready for release is to make it a stretch goal. If we don’t achieve the stretch goal, we still plan to include Oculus Rift support in Road Redemption, but it will have to be in the form of a post-release patch.”
DarkSeas Games has also released a new tech demo, showcasing Oculus Rift with the prototype version of Road Redemption.
John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email