Red Faction: Guerrilla – Latest Official Patch Removes GFWL, Adds Steamworks + DX11 Renderer

Last month, we informed you about a beta patch that brought Steamworks to Volition’s Red Faction: Guerrilla. And after a whole month of beta testing, the dev team has launched the official update for this title that completely removes GFWL, adds Steamworks, and replaces its DX10 renderer with a DX11 one.

As always, this update will be auto-downloaded next time you launch the Steam client.

Here are the release notes of this latest Steam update for Red Faction: Guerrilla:

Steam Edition Feature Highlights:

-Added Steam Trading Cards
-DirectX 11 Render Backend instead of DirectX 10 (DirectX 9 still available as fall back)
-Added Wrecking Crew maps: RUINS, REPURCUSSION, IMPERIAL, EXPANSION, FROST, ABANDONED
-Added Behemoth Mode
-Matchmaking and Multiplayer via Steamworks
-Added Host Migration functionality
-Added Join in Progress functionality to join matches that are already started
-No Games for Windows Live sign-in required
-Leaderboards via Steam
-Voice Chat via Steam
-Achievements via Steam
-At first launch the game attempts to migrate savegames from GFWL to the new system
-Added Russian, Polish and Czech Localization

Misc Changes:

-Added Achievements to DLC content
-Fixed camera speed in vehicles
-Steam offline mode enabled
-Removed XP limitation for all multiplayer game modes.
-Added voice chat “push to talk” option. It’s enabled by default and it can be changed in the audio options. It’s binded to key “Z” by default.
-Added “Join chat” in matchmaking lobby. When using this option you will be joining RFG chat root
-Changed minimum player number for Siege and Large Mixer to 6
-Fixed mouse acceleration when driving walkers
-Added ability to view Steam Gamer profile in leaderboards and in-game scoreboard
-The time limit between lobby disconnects is doubled
-Minimum players required to start the team game is four and for normal game it’s three.
-Removed Aim Assist in Multiplayer
-Various Stability improvements

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email