Real-time Path Tracing Showcase – Brigade Engine Keeps Getting Better & Better

Brigade 2
We’ve covered the Brigade Engine in the past, and – as we said back then – we are really looking forward to see what the team behind it can achieve. Our biggest gripe with the Brigade Engine was the noise side effects that were introduced due to the low lighting samples. Back then, those side effects were horrendous. Fast forward a couple of months though, and here we are today with a new video, showcasing what the engine is capable of right now. Thankfully, the noise has been reduced, though it is still noticeable. However, it isn’t as distracting as it was originally so kudos to the team. Not only that, but games similar to Amnesia could benefit from these noise effects. Enjoy the video, courtesy of Hayssam Keilany, creator of the iCEnhancer mod for GTA IV.
Brigade - Real-time path tracing engine - WIP

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email