Project CARS 2 – New update improves AI & simulated laptimes when skipping a non-race section

Slightly Mad Studios has released a new update for Project CARS 2. According to the release notes, this update comes with various AI cornering and race line improvements across problematic tracks, as well as improvements to AI balancing in snow and rain conditions.

Furthermore, this update features a first pass at improving simulated laptimes when skipping a non-race session, a fix to ensure that the tyre treads are shown correctly after multiple tyre swaps, fixes some crashes that occurred when using large Super Sampling values, and a fix for lobby browsing and filtering that was preventing some users from joining MP games.

This patch will be auto-downloaded, and you can read its complete changelog below.

Project CARS 2 – Patch 1.1.3 Release Notes

AI:

  • Various AI cornering and race line improvements across problematic tracks
  • Improvements to AI balancing in snow and rain conditions
  • First pass at improving simulated laptimes when skipping a non-race session

Setups:

  • Fix for the long delay when entering setup screen

Car Tyres:

  • Fix to ensure that the tyre treads are shown correctly after multiple tyre swaps

Other:

  • Fixed crash when using large Super Sampling values
  • Fix for an intermittent crash caused by missing animated meshes
  • Fix for lobby browsing and filtering that was preventing some users from joining MP games

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email