Pro Evolution Soccer 2014 Will Support Havok For Realistic Physics

Pro Evolution Soccer 2014
Havok today announced that it is working with Konami Digital to provide advanced physics, animation and cloth simulation technologies to deliver a true-to-life and graphically advanced soccer experience for all the players of Pro Evolution Soccer (PES) 2014, the highly-anticipated new entry in the 82.3-million-selling soccer franchise.
Arnaud Saint-Martin, Asia Regional Director at Havok said:
“Player movements and physics are key components of a lively game, so it’s a true honor for Havok to power these elements in Konami’s incredible PES 2014. The Pro Evolution Soccer team has been dedicated to pushing the boundaries of what is possible in a football game, and in these years, Havok has worked with this talented team to integrate Havok’s technology to help take the realism of PES even further. We think football fans will appreciate how Havok technology will blur the line between the sport and simulation, and provide a football experience that looks as real as can be.”
The product of several years of collaboration between Havok and Konami Digital, PES 2014 promises to offer advanced Havok Physics, Havok Animation Studio and Havok Cloth technology, for a comprehensive simulation of each on-field player. Each player’s intricate movements are naturally represented according to the individual players’ mass and physique, and each uniform reacts realistically according to the players’ moves and speed.
Tadahiro Manmoto, Asia Developers Relation Manager at Havok added:
“Pro Evolution Soccer needless to say is a leading sports franchise played worldwide. It is really an honor that PES 2014 integrated Havok technologies to bring even more advanced experiences to football fans all over the world. I’m confident players will be excited by more realistic representation of players in the field. We are so proud that Havok technologies and dedicated support helped make it possible.”

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email