Paradox Game Engine, Mizuchi Rendering Engine, and YEBIS Tech To Be Demoed At G-Star 2015

Silicon Studio has announced that it will be demonstrating its new Paradox Game Engine, Mizuchi Rendering Engine, and YEBIS post-optical effects technology at G-Star 2015. The event will take place from November 12th through the 15th at the Bexco Exhibition and Convention Center in Busan, South Korea.

Additionally, Silicon Studio will showcase the Mizuchi ‘Car Viewer’ Demo for the first time outside of Japan which demonstrates the hyper-realistic rendering power of the Mizuchi Rendering engine.

“We are excited to be showcasing our Paradox game engine alongside Mizuchi and YEBIS at the increasingly popular G-Star convention in South Korea,” said Elle Airey-Kajiwara, Head of Global Business at Silicon Studio. “We have a large following of Paradox users in South Korea, so we’re excited to meet them and also to demonstrate the future potential power of the Mizuchi Rendering Engine.”

As noted, the following Silicon Studio products will be featured at G-Star 2015. Here is hoping that Silicon Studio will release videos for them when the event ends.

‘Car Viewer’ Demo – Mizuchi Rendering Engine

Mizuchi is Silicon Studio’s real-time rendering graphics middleware that brings together technology at the highest level. Mizuchi boasts physically based rendering and high resolution features that rival movie level post processing effects, making it possible to reach new heights in graphics. A demonstration of the power of Mizuchi will be shown with the ‘Car Viewer’ Demo for the first time outside of Japan.

‘Rescue Drone’ Demo – Paradox Game Engine

The Paradox Game Engine was created to make game development more efficient and to give developers a plethora of creative freedom. By utilizing C# as the programming language, it allows Paradox to be highly efficient. Making the source open ensures that developers will never struggle with fixing bugs in game and optimization is made easier.

YEBIS Middleware

YEBIS is the revolutionary middleware solution developed by Silicon Studio that enables game developers to elevate graphic quality without sacrificing valuable development resources. YEBIS’ post-processing technologies have been utilized in prominent game titles such as: Bloodborne, MotoGP15, and Magic the Gathering.

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities.Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the "The Evolution of PC graphics cards." Contact: Email